nettemple's Recent Forum Activity

  • I did a simple export to HTML 5. Uploaded to server, and all I get is a blank black screen when trying to preview? Any suggestions? I did upload to several different domains to test with no luck. When I preview from Construct (before exporting) everything works fine. This is the r148 release. Also I have done this many times with other projects in the past without this issue. Hopefully it is something I simply zoning out on and there is a simple fix. Also it is a very simple shell, not a complicated game to this point.

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  • Im creating a game that has a sort of "Cookie Clicker" feature but the counter variable (clickCount = ClickCount +1) does not keep up with the rapid clicking. Is there any way to make the click count more representative or accurate of the actual clicks? Thank you in advance.

  • Once I get the bones of the site set up, I will reply back... dM

  • I posted this in a different area and the moderator suggest I post it here:

    I want to create a list of Construct developers interested in helping beginning (and experienced I suppose) game developers on an "issue by issue" (or full game dev support). I teach game development classes, workshops, etc and many times participants are looking for streamlined real-world help, beyond the forums - especially as they go beyond the workshops and are on their own. In most cases they will need a quick C3P file with code and primitive assets that demonstrate the VERY specific (not full gaming solution) solutions they are after. This would be PAID assistance (hourly, case by case, etc.) and not expected to be free.

    If not, feel free to post contact info in here or send directly to me at dave[a]musicpax.com (if acceptable by the forum monitors) - I will compile the list and make it publicly available.

    NOTE: I have experienced many students who feel lost or intimidated by the answers they receive in the forums. Keep in mind, many beginners need real samples or complete "issue" solutions, not simply advanced concepts and snippets with the expectation or assumption that they can implement as an experienced or advanced programmer would. I am not referring to complete templated solutions rather concepts that they original conceive, but can not get over the hump.

    When posted in the GENERAL area, I received teaching philosophy opinions - I am not looking for this. I simply want to create a very simple site that displays a list of developers (w contact) who are willing to help solve specific issues with C3P file samples and they in turn get paid a modest fee. I will be determining the details of the payment structure and amounts and send all who are interested the details. It will be opt-in and you wont be hounded with emails.

    For the record, I did a search in Upwork and received "zero" results.

  • They're not all students (classes, workshops and demonstrations where they get a dose, but then they get on board and run with Construct) and of course they are expected to work through the issues, but there comes a tipping point where its worth getting a paid solution for a particular "issue" (not a template or complete solution) rather than spend several hours or a day. No offense, but this is the typical response from an experienced developer without the UX empathy of what frustrations starters truly experience. Most all of my participants want to learn themselves and gain that understanding that you speak of, but the typical alternative is that they abandon the original concept and go with something lesser because they couldn't "figure it out". I appreciate your advice and direction to the other part of the forum - I will pass this along. Thank you again.

  • I want to create a list of Construct developers interested in helping game developers on an "issue by issue" (or full game dev support). I teach game development classes and many times students are looking for streamlined real-world help, beyond the forums. In most cases they will need a quick C3P file with code and primitive assets that demonstrate the solutions they are after. This would be PAID assistance (hourly, case by case, etc.) and not expected to be free.

    Is there any existing lists within the community or forums?

    If not, feel free to post contact info in here (if acceptable by the forum monitors) - I will compile the list and make it publicly available.

    NOTE: I have experienced many students who feel intimidated by the answers they receive in the forums. Keep in mind, many beginners need real samples or complete solutions, not simply advanced concepts and snippets with the expectation or assumption that they can implement as an experienced or advanced programmer would.

    For the record, I did a search in Upwork and received "zero" results.

  • I will do a test to implement what you have suggested,,,, BUT what determines the "timing" of the words being presented. I see no reference to time? Will these flash too rapidly? If so how to slow them down? Possibly add a "delay"?

  • Any suggestions or directions on how I can use an (external text file) to display words, one at a time on screen? For example, I have an external text file that says "Now is the time for all good men... yada yada".. And I want be able to display "Now" -- "is" --- "the" --- "time" --- "for " --- "all" --- "good".... (you get the idea I think)... It is actually a "reader" for a short story, so the text file may be somewhat lengthy...

  • It had something (not sure what?) do to with me "including" a global variable sheet in both levels. I removed the global includes, placed the scripts in each level's event sheet respectively and all worked fine...

  • I hope this is a simple one - I have a very simple "if score >= 50, go to level 2" - it works fine but when it gets to level two - its frozen? I am not doing anything special beyond that? At this stage simply using primitives? Also, if I preview the second level only, it works fine.

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  • If I understand you correctly, once you get within the range of a "thing" the character is to jump over? You can use the behavior LINE OF SIGHT and trigger the audio when within a certain distance OR you can make a simple "0" opacity object and upon collision trigger the audio. If you need I can create a simple sample file, but I want to make sure I am understanding you correctly?

  • Nice work-a-round!

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nettemple

Member since 8 May, 2018

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