Why are "jumpthroughs" spawning in all my layouts from my previous layouts.
Solids seem to be okay, but jumpthroughs seem to be stacking from previous layouts.
LOL, I've tried to just destroy them, but then it destroys them on all the layouts.
Develop games in your browser. Powerful, performant & highly capable.
Anyone interested?
I found if something won't load from one event sheet it's better to try and work off another sheet when using include. I don't why it worked, but that was my solution when the event sheet didn't load or work with the include.
AarongamerX 's tut also helped.
https://www.scirra.com/tutorials/377/us ... le-layouts
Are there any more frame limitations on Scirrra Arcade?
I posted a game a long time ago and there were limitations on the frame format. Now, I see there are many types of screens and a link to supporting multiple screens. If this is the case, I'll go HD Or, at least plan my design differently.
What about multiple sprite positions from on sprite? I have a cave where I want to reset the stalactites from one sprite. How would I set the array?
What I have so far--
4 hours in a 4 minute video for the #undergroundjam. Just art to prototype level. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
Always looking for #Gamejam #Pals for this one or the next. Tweet me — if you are interested.
Sigh, nope you have to recode everything from scratch as of now :/ Hopefully C3 will make this a feature as it would up my dev time.
Was this ever done, or is this going to be in Construct 3?
Excluding the 3d, I want to create a platform climb similar to Fez--
https://youtu.be/jykjyuQXMsA
Where I'm currently at with the player--
https://youtu.be/x8f_dQEZSas
What I'm trying to accomplish--
My eventsheet--
—,
Work towards it, Newgrounds and Kongragate to Steam is my gameplan, but if Nintendo is your thing, it'll just take time and some luck.
ArcadEd
Thanks man, I've faved some of your vids before, but it's nice to repost these things from time to time so they don't get lost.
haifisch
I've been debating about this myself.
My solution is to load separate animations on a successful hit.
As the animation plays the character that was hit the pin's location doesn't matter.
On the default animation, I would have the hit box pin reset.
I'll have to compare the methods here with this tutorial when I get off of work.
https://www.scirra.com/tutorials/1161/camera-zoom
Member since 29 May, 2013