BurningWood's Recent Forum Activity

  • lucid and all

    Why won't my simulated controls play the desired animation once the sprite is imported? My rendered sprite from a sprite sheet worked well with the simulated touch controls; however, the imported sprite does not play animations when prompted by the simulated touch controls. However, when I press the arrow keys, everything works.

    I've tried some ways to get it to play, but not sure what I'm doing wrong. In the video below I have the rendered sprite on the left and the Spriter sprite on the right. Video link below--

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  • I found this, and I was thinking it was as easy as importing HTML5 code. Is this not the case?

  • Hi, I can't find a download link on the tutorial.

  • vtrix that's pretty neat and simple.

  • Yeah-- pretty loaded question, I'm guilty of doing the same thing as far as not forming the right or specific question. Here are my 1st thoughts--

    How many Sprite objects do you have? Meaning I would have Sprites that have different colors programmed in the animation, then set conditions to change those colors.

    Are you pining text objects? I would then pin text objects to sprites. Make some visable and in-visible, and set conditions to have them change states.

    Was this helpful?

  • and 29041982, thanks for the post and files. So I recreated the event sheet, and it was working, but after I started making more layouts, I noticed the sound effect took longer to load, and when it did play, it stop playing on key press. Any thoughts?

  • Winter Camp 2015:

    Digital Story Telling Class Project

    Elementary: S.Korea Grades 3-6th

    Objective: Teach basic English skills and show how those skills can create an interactive story online.

    Example for Students to Show end goal--

    https://www.scirra.com/arcade/adventure ... -test-3598

    Lesson 1

    Orientation & Where are they in my story?

    Lesson 2

    What color is it? &

    What do they look like?

    Lesson 3

    Music and feelings.

    Lesson 4

    What mistakes did I make?

    Lesson 5

    Story Presentations.

  • I have a C2 personal licence, but it I were to run a program at a school the Yearly: $359.99 covers how many computers?

  • cademan I do too, not sure where to get market watch data or if Steam publicly releases "wishlist" data as that helps publishers decided when to discount a game. There are top selling game lists on the App store, and it's easy to genre specify and make sub lists.

    There is a old movie rule of thumb-- if a certain movie is released too much, then you stop releasing those kinds of movies, but if a trend is about to happen you make that kind of movie.

    Meaning, if there are a lot of new puzzle games like "Bejeweled" or "Candy-crush" then making another one probably won't be a good idea. However, after a certain period of time making the next "Candy-crush", people will enjoy it as it has nostalgia value and brings something new to the gameplay.

    Notably, this is a rule of thumb and doesn't account for new things like "Minecraft" and the failure to bring back Westerns as a film gerne. However, there was a game simulator I played that consider creating different game types based on market watches and trends in order to have a better chance at selling a game.

  • How do I pin a object to a cloned object? Meaning using the UID number of the cloned object?

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  • DinoMiranda

    1) 5 different levels, 1 array for each level of difficulty.

    2) Have a menu screen that would have the player choose the level of difficulty.

    3) When they click the button, it changes a global value.

    4) The global value then opens the desired array.

    With what's given, this is my guess--

    Thank you for posting this, you have helped me in so many ways on a project. "can i ask for a sample of math quiz game ?" That is a pretty big ask because that would pretty much develop the game for you. Can you take a screen shot or show the Capx file where you are stuck, or better define the problem that needs to be fixed.

    korbaach and Kyatric This is a solution to something I have been working on related to a dialogue I've been programming.

  • 1) Pathing, find the tutorials on enemy pathing.

    2) Play with "values"

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BurningWood

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