would be AWESOME!
It an annoying workaround of changing the Player sprite angle just to facilitate the line of sight this really impacts the performance as i'm aiming to release this on mobile
are there any reason as to why this hasn't been implemented into Construct 2 kind of surprised i have not come across anyone discussing this on the forum
recently started using Unity for my Uni work and in some respects i miss some of the easier to do other things the using of parent->child relations are a damn goodsend - wouldn't spriter just become a substitute for that if you think about it?
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https://www.scirra.com/forum/viewtopic.php?t=116504
Having Different types of collision polygon types I believe this open up construct 2 to fighting games more so than other game engines. They would essentially be hit-boxes
i doubt that this would be possible to create from a plugin that isn't Spriter.
is it possible to have a useful tool like that in the image editing tool?
Are we still able to still develop OUYA without CocoonJS through Phonegap/Crosswalk?
Thanks much appreciated
How do I set the angle of "SpriteA" to the nearest positioned "SpriteB"
as a project becomes bigger wouldn't it be more tedious when clicking through several dozens of layers between layouts :L
there have been so many times that I wished I could group my layers together into my game projects. maybe its just due to my frequent use of Photoshop that grouping my layers feel like a tool that I can't think of not using it.
how is everyone else's experience with grouping of Layers?
can you explain this to me ?
Finish.Text & mid(Start.Text,0,1)
mid(Start.Text,1,len(Start.Text)-1)
Member since 15 May, 2013