Salman_Shh's Recent Forum Activity

  • I have 5 years of experience using Construct 2, Multimedia Fusion 2, Unity3D, Unreal Engine 4, XCode, as well as coding in C#, C++, Swift,

    • - I'm a RECENT UNIVERSITY GRADUATE
    • I curate the "Made With Construct" Twitter account tweeting out cool Construct games in development from fellow construct users on Twitter (https://twitter.com/MadeWConstruct)
    • Experience in Graphic Design (Using Tools such as Photoshop/Illustrator/Flash)
    • Typically like to make action/twitch/skill oriented games and use pixel art in my games.
    • all the games shown in GIFs in my lonesome + made using C2 many made in couple days or in less than a day

    • - for any queries or anything else contact me via my Twitter Salman_Shh or my Biz email via spottishgames(@)gmail.com

    NOW TAKING PIXEL ART COMMISSIONS

    contact me via

    Spottishgames@gmail.com or on my twitter https://twitter.com/Salman_Shh

    Pinterest Board of all my recent art work -

    http://pin.it/F73NiMv

    all assets in the GIFs are made by me.

  • sorbias if you put "ObjectName.opacity" - it gets the opacity value currently for the object , putting a number to it will make it not work should be a syntax error judging from your example

    you can also use Lerp to do Camera delay to the position of the player too typically making a sprite to act as the camera with the scroll to behaviour and setting the position of the player (usually my camera target)

    ///Every tick - CameraSprite -> set position

    X - Lerp(Camera.x, CameraTarget.x, 0.1)

    Y - Lerp(Camera.Y, CameraTarget.Y,0.1)

    try this example if you want to understand it, This is what helped me to understand it after seeing it work

  • you can fade-in by using Lerp

    lerp takes 3 values --> Lerp( from, To, Speed( less than 1 gets slower))

    every tick - set Lerp( (layer or layout *whichever*).opacity, 0, 0.1)

    lowers the opacity from where it currently is in a smooth fashion to "0"

    you can do the same for different things

  • for real time I would probably just

    every tick ----> set value (MaxTimerLimit - dt)

    takes away the amount of time that passes real time during play

  • made something that would otherwise be boring to watch/play more interesting. hope you guys like it

  • Link is 404

  • weirdly sounds like the Imagine cup with the timing of the date. either woot woot something aim for!

  • thanks sorry :C

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  • Problem Description

    ____ A concise description of your problem here ____

    when aiming the Right stick to the LEFT does not change the direction of the "camera"(Sprite) goes to. yet works when going to the opposite direction

    Attach a Capx

    ____ Upload a Capx to this post ____

    [attachment=0:2m7db73x][/attachment:2m7db73x]

    Description of Capx

    ____ Concise description of what this CapX does ____

    test bed for camera controls using just gamepad

    Steps to Reproduce Bug

    • Step 1 check if instance "IsAimingDown" Bool is True create the same event again
    • Step 2 -Add a sub-event to check if "isPlayerMaskMirrored" Bool is True or false -if it is either set the camera -300px/+300px away from the player
      • set the bools to true when stick if facing left/right for the appropriate direction the Player is facing
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    aiming the Right stick RIGHT works changing the camera position to lerp to +300px from PlayerMask.x

    aiming the Right stick LEFT does not.

    Expected Result

    ____ What do you expect to happen? ____

    Upon aiming the right stick right, the camera position is Lerps to -300/+300 from the playermask.x

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Windows 8.1

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    v195

  • i thought that would be the size of the game window when opened or while running?

  • what sorcery is this!? no custom plugin/behaviour?

  • it an annoying workaround of changing the Player sprite angle to facilitate the line of sight

    are there any reason as to why this hasn't been implemented into Construct 2 kind of surprised i have not come across anyone discussing this on the forum

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Salman_Shh

Member since 15 May, 2013

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