Salman_Shh's Recent Forum Activity

  • compilation of little experiments I did in C2

  • Crook hopefully that clears everything for you now. I guess.

  • I'm interested in vector arts, I can't PM you because I don't have any reputation for it.

    Have you read the title of the post? Im not offering graphics work

  • I have more artwork with different styles, but upload speed is extremely slow, so this is what I can show for now. I'll be uploading more of my works later.

    I also have experience in Logo, GUI, HUD, and Web design.

    Here is a link to my portfolio:

    https://www.dropbox.com/sh/utp6971867s6 ... OTJJa?dl=0

    404 error.

  • visionarybeast Do you have a portfolio you can show?

  • -Credits:-

    - Art by

    scribblylines

    • helped create the customisable Enemy Platformer AI suited for their game.

    Currently offering free consulting on implementations with C2, helping with coding or anything else that is probably confusing. - again!

    -Disclosure:-

    If I'm implementing any major features has to be paid for // if this is what you want PM me

  • nope you can't but toggling between Low Quality and High Quality fullscreen scaling could suit your needs.

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  • you can just use a Personal Licence if you're just working on it

    the game is unfair with the enemies I ended up dying couple times to the just landing on the enemies - would recommend stomping the enemies to take them out.

  • *shows how to customise the rain generator*

    Will be updated so that rain can simmer down fire.

    Update 6:- RAIN! -

    [Added] Toggle Rain Generating

    [Added] Toggle Use Sprite Width for Rain Generating

    [Added] If "UseSpriteWidth" is false - Use Value for Rain generating

    [Added] Randomised Sprite Angle

    [Added] Adjustable Create Rate

    [Added] Adjustable Minimum & Maximum Rain Fall Speed

    [Added] Destroys on Collision

    [Added] Bullets can destroy the rain particles

  • Hope to release daily updates or on the days I end up making substantial updates with included GIFs

    Update 5:-

    [Added] Room Lights flash when there's a shot -

    [Added] You can shoot the door open -

    [Added] Bullet Hit animation spawns where the bullet hits -

    [Added] IMPACTION ( If not sure what is meant by it read here -[Click here for an article I wrote]) -

    [Added] Ammo Type / Clip sizes -

    [Added] UI elements showing how much ammo you have and bullets in a clip -

    [Added] Enable/Disable bullet ray-cast visibility -

    [Added] Global Layers for Debug Information/GameUI -

    AI , UI, Rain, and Weapon configs will be the focus for the next update. hope to see more interest on the project

  • I don't think you'll find anyone interested without having an example of how good you are using C2 or otherwise :/

  • Currently offering free consulting on implementations with C2 and helping with coding or anything else that is probably confusing.

Salman_Shh's avatar

Salman_Shh

Member since 15 May, 2013

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