rraffo's Recent Forum Activity

  • Kyatric,Ashley

    thank you for you attention.

    Reading your answers I understood C3 is analyzing the list of the available icons and basing on the export you have selected it will use automatically the best icons favoring the biggest one to preserve image quality or picking up the one have the right size for the right purpose. Am I right till here?

    if so, adding further icons with different sizes will might cover unpredictable not documented scenarios?

    What C3 uses to pick up the best icons? the name or the real size of the icons?

    Of course the dynamic scenarios you'll need to face for the different platforms is complicating your tasks but I would appreciate a sort of guide lines the developer should follow to get the best results for each platform.

    thanks

  • Hello Developers,

    I'm curious on how "Icons folder" works.

    I understood the folder contains a list of default icons with different sizes.

    There is one icon ("loading-logo.png") that it is clearly used while the project is loaded and the proper configuration is set into the project properties.

    But what about the others?

    I've run out the forum to find some answers but they are not satisfying me at all.

    I didn't find any official document explaining the purpose of this folder.

    So, my questions are:

    • What is the standard name of the icon used?
    • What is the purpose of each icon?
    • It looks I can add further files at that folder, but at the end to do what since it appears just the defaults name are used?
    • For what platforms are used the icons? (android, ios, windows, linux...)
    • Are there other icon names may be used? (I have seen around here there is also an "icon-144.png" file type was used, but not into my C3 editor as far as I see)
    • What if the device is using a round or square icons? How do we need to arrange the graphic in this case?

    I know there are online tools that automatically generate icons for the different platforms but then what? they appears they are all generating standard files (with different sizes used in C3) easily usable in standard developers tools. C3 is using a different name format.

    Please don't get me wrong, I know there will be probably other priority but I really appreciate some clarity on this.

    Thanks

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  • have you tried to temporary disable the antivirus to see if it is the cause?

  • It's technically possible, but a lot of work. We would need to research the Android APIs further, look into similar iOS ones. Once that is done we would have to write a new cordova plugin to access the native methods, then either integrate it with an existing C3 plugin or add a new one.

    If there was more interest we would look into it, but I don't think there is. I talked to one guy a couple years back who wanted to make a game for the visually impaired using vibration but that was the last time I remember someone mentioning it.

    You can file a feature request on https://construct3.ideas.aha.io/ideas?project=C3 and we'll take a look at it once it has gained sufficient interest. Or try asking around of the SDK forum, might be that a developer will make a 3rd party plugin for you.

    I've already asked for a feature request:

    https://construct3.ideas.aha.io/ideas/C3-I-1236

    let's see if there are others interested users on it.

    Thank you for your clarification and time

  • The API we use only provides the capability of producing a vibration pattern ( for example: vibrate for 200ms, pause for 100ms, vibrate for 300ms, pause for 50ms, vibrate for 50ms ). It doesn't allow you any other control unfortunately.

    The actual native APIs on devices tend to be rather fragmented. Originally on iOS and Android vibration was actually part of the audio system. Now they have dedicated systems for it, but some cheaper hardware isn't capable of meeting the requirements for more advanced things.

    Nepeo that's of course a limitation for old and cheap devices but do you think it will be possible technically speaking implement this feature into next C3 releases and somehow test/check if the device will be able to use this?

    thanks

  • The browser plugin has a "vibrate" action, however it's somewhat limited on iOS. This is because Apple gives very little control over vibration to app developers.

    Nepeo yes, I have seen the vibrate action, is it something you guys can extend and includes amplitude and strength? (at least for android devices)

    thanks for your attention.

  • if you are interested to this feature you may take a look at this and add your vote:

    https://construct3.ideas.aha.io/ideas/C3-I-1236

    thanks

  • I know on mobile device you may use AndroidFunction plugin to let your smartphone vibrate but what about set the vibration amplitude?

    Does it is possible?

    thanks

  • Brosing the new ideas site I've found another user asking for this feature request:

    https://construct3.ideas.aha.io/ideas/C3-I-979

    it appears it has been also misinterpreted by the administrator and it is not clear to me if it has been closed or still pending.

  • , ome6a1717 I completely agreed with you and it appears the answer to my question is that there is no way at the moment to replicate the layers.

    At this point would help Scirra (Ashley) will add a new feature into C3 editor to replicate or copy the layer into all layouts you need. Do you agreed?

  • You can 'duplicate' a layout which includes all the layer information.

    hello , This is the way I use when I need to create additional levels. But how to precede once I have created 500 levels and I need to add an additional global layout to 500 layers?

    thanks for your reply

  • It was my first app. More of just a test. I might expand it soon.

    Understood, tx

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rraffo

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