VertexZero's Recent Forum Activity

  • Hi,

    Well, to make it short, I've been using C2 for a while now and I love it, but one thing that seems to be recurrent is the often poor performances of NW for desktop games.

    The last two months I've been having several issues with performance or like presently , the debugger not working.

    Would there be any other solution instead of relying on NW which seems to be simply unreliable.

    Thanks!

  • I tried that, but I had weird results with the player movement or rather the camera following the Player's movement, and since I didn't find any other viable solution, I opted for that instead. If there's a way, I would be more than happy to try it.

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  • 32x64 scaled in graphics editor to 96x192, Around 10-12 frames per animation with several animations. Also Ill be using different sets of ''armors'' for the character so that will multiply the amount of animations. Target platform is PC

    And thanks for all your anwers

  • Hi!

    I've been using C2 for almost a year and so far its great.

    But I have some fears about what are the possibilities of it:

    To make it short, I would like to know how large a project can be.

    Presently, I use up to 10-12 frames of animations with sprites of 32x64 scaled 3X and using just pixel art. My project is a metroidvania so a few powerups, armors etc. So technically, heavy on the animation side.

    Will I meet problems along the route?

    Thanks in advance and dont hesitate to let me know if more info is needed.

  • Danwood, I think 0.12. I saw around the forums and several users are talking about similar issues.

  • Danwood , I was having issues too, I downloaded the alpha from scirra's page plus using r218 beta as well. I have some performance issues here and there yet its only a prototype. I didn't have this issue before. Also I had to delete AJAX plugin to be able to test.

    Maybe I'm doing something wrong in the way I'm installing nw ?

    Thanks

  • I'm working on a similar type of game and so far C2 has been amazing. For a non-programmer some stuff can be daunting but not impossible. A big plus is the

    community that is always really helpful.

    Good luck!

  • Hey GenkiGenga thanks! I think I fixed it but not completely sure. I can easily spam the roll action and the Wait didnt work as expected so I assume I'm still not doing it the right way. I'm sending you a stripped down capx file and I added a bookmark to where the whole code its located. Thanks for your time!

    **I forgot to mention in my private message. I switched most of the controls to a controller instead of keyboard so the character moves with the left trigger.

    A button to jump, B button to roll and grab ledges.

  • Hey GenkiGenga thanks! I think I fixed it but not completely sure. I can easily spam the roll action and the Wait didnt work as expected so I assume I'm still not doing it the right way. I'm sending you a stripped down capx file and I added a bookmark to where the whole code its located. Thanks for your time!

  • The text mentionned little about Game Design. In that sense I would rather point out to obvious books like Theory of Fun and also The Art of Game Design which are great books.

    Also, I don't think you necessarily need to know all these rules to make really cool games. I doubt the young guy that created Titan's Souls par exemple knew all of this, yet he managed to created a pretty awesome game. I think there's a lot of creativity involved and also common sense.

    I think creating a game should be a matter of doing it the way you think its right for you rather than how the industry tells you it should be.

  • Hey Thanks GenkiGenka,

    I tried with States. Actually my whole system is based on states, but when I tried using a isRolling state, the animation would play only the first frame.

    What I have is

    Press directional key

    isRunStart which plays a run start animation

    On runstart animation completed, isRunning = TRUE

    On Dir. Key released, isRunning = FALSE Then isRunStop = True

    I cant find a way to make it work in between those states,

    My rolling so far works, but when I leave the key pressed, other animations wont play

  • Hey guys!

    I ran into a big stopper here.

    Im trying to make my character roll while running. The simple method is change speed and animation while moving.

    But in my case, I would like to do as follows:

    I press a key

    Character does the rolling

    If I press key to roll again, input is ignored until rolling is finished

    In a nutshell, I would like to do something similar to Dark Souls rolling.

    Thanks in advance!

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VertexZero

Member since 13 May, 2013

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