Dont use directly a sprite with animations as collider. Instead attach it (and turn its collision off) to another sprite which will be handling all the collisions.
Anyone?
Shameless bump, sorry
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Rable, I agree with you. I wish we could export to PS4.
Forumpy,
I sent you a small capx file with an old version of my prototype. I sent you some info about it as well. Let me know if you cant completely figure it out.
Cheers
Once I get back home I can send you some info on how I did it for my project if no one else does it before me.
Did you guys download it? I would like to know so I can take down the link, thanks
Right set Player Not Mirrored
Left set Player Mirrored
I think it would be nice to have a grid system in the Edit Image window. For some animations I move the origin point and personally it would be easier to work.
Thanks!
Really nice!
Collapse all seems like a good idea, but its pretty readable to me so far.
Use mask types (or invisible collision sprite) as collisions instead of the sprites? thats what Im doing for my project.
This the link:
Its commented so you shouldn't have too much trouble understanding how it works. Small bug though: when placed one aside another one, the spikes tend to rest up.
I wont be fixing this right now.
Hope it helps.
Member since 13 May, 2013