VinniePin's Recent Forum Activity

  • I understand.

    To help you understand why i need(ed) such a feature i can share a screenshot of my game. In this game you play as a little man thats running around on the surface of a book. As you step on words, they have a chance to activate and cause things to happen in the environment. Sort of like a visual novel.

    In my case, i couldn't even use individual text boxes easily. I would need to divide my two existing columns into 3 columns of 2000px. That would make adjusting the text if i needed to add a sentence halfway through a paragraph or remove a few words, a total nightmare. This image you see would have to be composed of at least 12 individual text boxes that would need alignment. It's just not practical, especially if i have more than one level.

    I got around the text object limitation by writing all of the text in a 3d party program and importing it as a single image then using a Sprite Object.

  • It has been reported twice as a bug. Ashley informed those users that it is actually intended to cut down on memory usage.

    github.com/Scirra/Construct-3-bugs/issues/3196

    I was lamenting that it has to be so. Maybe if we can one day get an option to make the maximum size larger to support text boxes on big resolutions like 4k.

  • Hello! I was looking on the internet for a solution but it looks like something Scirra is aware of. Currently the text object's maximum resolution size is 2000px. If you make a text object larger than that, the text object font will become very blurry.

    I understand this is intended to keep memory and preformance usage down for mobile but shouldn't there be a way to override this? I'm sure desktop PCs can handle much larger than 2000x resolution textures if there are only a few of them.

    It is massively inconvienant and difficult to try to make 4 rows of individual text objects align properly instead of just using 1.

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  • Check collison mesh for your player character maybe?

  • I dont use any plugins other than Greenworks. I made sure to download the r2 fix for it, still same issue.

  • Hey guys! I get this error while using the Advanced Minifier, i tried an empty project using the same addons and it works fine, so its obviously something within my project that is causing this. How do i find the root of the issue?

    Tagged:

  • Played your game! Love the concept, would be nice if the bullets were animated and had some particles when they impact. I also found a bug wherein the cost to upgrade something resets after every round. So i paid $100 to upgrade my turret to level 2. Then next round i paid $100 to upgrade it to level 3. Oh and after the game was over, i pressed continue and it let me play the next day...

  • Check out this tutorial, maybe thats what you're looking for. construct.net/en/tutorials/procedural-dungeon-generation-708

  • In case anyone has issues with the typewriter effect i posted a slight fix in this thread

    construct.net/en/forum/construct-3/how-do-i-8/dialogue-system-issue-140906

  • I resolved the issue! Turns out the dialogue system was sometimes only writing all the letters minus one. This can be fixed easily by changing line item 21 from

    written_letters greater than or equal to letter_count

    to

    written_letters greater than letter_count

    This image is set to display the text correctly! :)

  • Yeah what plinkie is saying is 3 Variables

    • Lives
    • Score
    • Score2

    Everytime you gain points make it add to both Score and Score2. Then make a seperate event When Score2 is equal or greater to 30,000 subtract 30,000 and add 1 to Lives. That way Score2 will always be somewhere between 0 and 30,000 but the main Score variable is always increasing and indicative of your total Score :)

  • I got the dialogue system package that was created in this post. https://www.construct.net/en/forum/construct-2/how-do-i-18/zelda-dialogue-system-capx-and-117812

    The issue i have is, for some reason the last letter of each dialogue always get cut off. I've tried my best to troubleshoot but to no avail. Would appreciate help! Thanks guys

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VinniePin

Member since 28 Feb, 2018

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