graham-s's Recent Forum Activity

  • How about something like this to get you going?

  • "when an enemy touches me it's -5 second and when I touch an enemy it's +5 seconds, "

    Isn't that the same thing? How do you know if you touch an enemy Vs the enemy touches you? You're touching each other in both cases.

  • Please define 'Load my color palette'?

    If you want a specific colour, for example with text, you can 'set font color rgbEx(0, 0, 0)'

    rgbEx being the colour you want (255,0,0 being red)

    Your whole project doesn't need a palette set however.

  • You can host screenshots using snag.gy (https://snag.gy)

    Since I use a Mac, I save the file to the desktop, and upload it into the forums using the camera icon in the reply window.

  • In case others come across this thread, I stumbled across this article while looking for something else. It has some great technical details. While it was written for C2, I expect it still applies to C3.

    construct.net/en/blogs/ashleys-blog-2/tech-blog-tilemap-tidbits-913

  • Just as a follow up, I couldn't get the video to play in any format!

    I wondered if the Mp4 was too large, but the Mac won't even play that one. The Mac will play the OGV file though.

    As a secondary, safari on iOS won't even load the project on remote preview, Chrome will, but no video will play.

    I tried each type independently as well as all together, none of which worked.

    So I'm thinking that video & iOS aren't the way to go for me right now, I just wish I knew what doesn't work so I can work around it.

    The file attached in the first post has been updated with all the video files (its now 100MB). No I wouldn't use it in a final version, but I was just trying to prove (unsuccessfully for me) that video works.

  • It's just above it, in the "Video formats" section.

    Ahh.. I guess 'it is necessary to encode your videos in at least two formats.' is the catch there.

    It would be nice to know however that iOS is not compatible with WebM considering the media sizing differences.

    Eg:

    WebM with VP8 or VP9 codec (.webm) (Not iOS compatible)

    Ogg Theora (.ogv)

    MPEG-4 with h.264 codec (.mp4)

    Thanks for the prompt response. Have a great day.

    "VIDEO FORMATS

    As with audio, browser makers have not been able to agree on one video format that can play everywhere. As a result to guarantee that video playback will work on all browsers and on all platforms, it is necessary to encode your videos in at least two formats.

    The Video plugin allows you to set three sources for a video in the following formats:

    WebM with VP8 or VP9 codec (.webm)

    Ogg Theora (.ogv)

    MPEG-4 with h.264 codec (.mp4)

    Browsers which support WebM usually also support Ogg Theora, so it is not necessary to specify both a WebM and Ogg Theora source. It should only be necessary to specify a h.264 source and either a WebM source or an Ogg Theora source. Since WebM is a newer and more advanced format than Ogg Theora, it is recommended to specify a WebM and h.264 source.

    The Video plugin will prefer to play WebM first if supported and a source provided, Ogg Theora second, and h.264 last."

  • iOS doesn't support WebM video. You have to provide a .mp4 alternative.

    Its a shame the video page doesn't mention compatibility in the compatibility section...

    construct.net/en/make-games/manuals/construct-3/plugin-reference/video

    Could save some people a lot of time trying to work through it.

  • There's a great plugin that does just that...

    https://www.construct.net/en/make-games/addons/189/rot

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  • I have a small (1.9mb) video that I just can't seem to play on iOS.

    The video plays fine on the PC, but never on the phone.

    I've looked through the forums extensively but can't determine what is wrong.

    Any thoughts?

    Project file included. drive.google.com/file/d/1NEJbY3zLD-lHyjDajGRy8JGAYtyWlllQ/view

    (I was a bit surprised that the webm video is 1.9mb, and the mp4 is 86mb - so I didn't go that route.)

    Tagged:

  • Use a variable.

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graham-s

Member since 24 Jan, 2018

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