graham-s's Recent Forum Activity

  • Can you provide an example, or.a better description of what you are looking for?

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  • I believe this is by design. If you always use the latest beta, you can't load it into an earlier version. This way you can't 'forget'. You do it by choice each time.

    If it's a small project, no big deal, but if you're working on the latest mega hit, you might not want to get stuck on a beta with issues (since its a beta) so you would run the stable release to update with. Potentially 'testing' on a beta release if you had a specific issue/function you needed.

    That said, I find it a pain too

  • As the last reply indicates, just reset it.

    Add a new global 'PlayerXSave'

    At Start of layout add System:set Value --> PlayerXSave to Player.X

    In System:EveryTIck (Event 5) add Player --> Set X to PlayerXSave

    Remove your fixes at event 8/9.

    This way, it will always keep it the same.

  • A simple google search for scirra endless runner capx provided a sample you may be able to base it on...

    https://www.scirra.com/forum/spawn-endless-runner-platforms-from-predetermined-sprites_t192310

  • I have recreated Booty and uploaded it to the arcade for some play testing and feedback.

    The game is created to be equally as difficult as the original, so yes, it is HARD!

    Here's a link... https://www.scirra.com/arcade/action-games/booty-2018-28970

    To be nice, I did include an invincible option so don't say I didn't do anything for you

    Here's a couple of (albeit slightly older screenshots...)

    The title screen with the awesome music

  • Based on the broken link above, the capx was supplied at a dropbox location, that however is also broken <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    https://dl.dropboxusercontent.com/u/964 ... tocks.capx

  • As others said, don't stress, it will happen, can't change it, move on.

    One amusing tactic I heard of for hacks is to look for certain criteria. Eg: If you have over 1,000,000 coins, and you would never really have that many, then make the game exponentially harder/impossible. Make houses build really slowly, make enemies really fast all without calling out that you know they are cheating Yes, they might give you a crap review, but it makes it easier to spot the cheaters.

  • Not having done anything like this, I'm just looking at it logically.

    To 'record' it, I assume you don't really want to record the sound, but the presses.

    To be able to record you will need a start/stop too. (If you use the first press as start, you will still need a 'stop' or how will you know it's over)

    Once you start, I can only think that you will need to have a timer, and as each button is pressed, record that press and how long the press is down for.

    Eg: seconds, button 4 was pressed for 1.4902 seconds.

    Then, you can 'auto' play back based on these button presses, as well as you could then save/load the 'tunes' and add/change them.

    Food for thought.

  • A cheating way to calculate the digital root is to break it into a string, take each position as a number and call a function.

    Here's a way of doing it.

    You need a new project, a function added, a text input added and a text added (default names)

    With this example, it will self update the digital root as you type each number in the text box.

  • Under project properties you can check 'Bundle Addons' (At the bottom) and it will include the plugins with your project so you can open it wherever. I use multiple machines to develop on, so that's handy!

    I think they may be ambiguity in the future if it is a PAID plugin, since you don't want to give away paid for items.

  • OK, I just tried it...

    You CAN copy and paste...

    but not everything

    It would be nice to right click a layout and choose 'Copy' and paste in the other project, in this situation you can select everything in the layout copy, then paste it in the new project. What does NOT get copied is anything that may be invisible.

    I can confirm that families don't paste, and possible other sound/music etc bits.

    Then for events, you open the event sheet, select it all, then copy and paste.

    (It the object doesn't exist the paste will fail).

    So its not all encompassing, but its a bit,,

  • It does have some screenshots (even the array editor does) https://www.construct.net/ca/make-games ... ray-editor

    But, little samples would be awesome!

    I struggled with the array editor too (There's a post somewhere), but the answer is to add a new file under 'Files' (at the bottom of the project list) as an Array. Then you can add rows/columns and data manually.

    After that hopefully everything else will fall into place!

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graham-s

Member since 24 Jan, 2018

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