little_angel's Recent Forum Activity

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  • welcome all!!

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  • So basically im new and i would like to know if and how i can spawn a sprite on the screen on a random position ??

    try on something like that, you have to type to call respective fields

    dop2000 little update from my side..

    I spent last twenty-four hours doing intensive use of Construct2 after windows 10 updated, without reboot my notebook, everything is still OK.

    I have also done various "tests" how to launch twenty Construct2 sessions with related open projects, or close and reopen the software dozens of times, and I have not found any anomaly.

    everything works perfectly.

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  • ,

    I know about these, of course, but is there any way to delete them after use, besides overwriting them? That's what I'd need. I apologize if I worded my issue poorly.

    i don not understand why. you decide when save or load state, overwriting the previous one. I do not understand what sense it has to erase it

  • (Second try, since I had posted this on the C3 forum like a moron)

    Hello,

    I've just started making an RPG and I'd want to know how to handle Quick Saves on Construct 2.

    By Quick Saves, I mean those that are immediately deleted when you load them : they let you save your progress so you can resume later, but prevent save-scumming, unlike regular saves. They're seen in most RPGs, where dying sends you back to your last proper savepoint, serving as a means to stop playing at any point, should something come up, without allowing to save anywhere, which would severely undermine the tension those games need to be fun in my opinion, so it's a pretty big problem.

    While normal saving is as easy to perform as choosing the corresponding system action, I can't seem to find anything about making Quick Saves nor do I have any real idea how to do it. Could anybody help me out? Or at least point me in the right direction? ...did I miss an obvious solution like an idiot?

    Thanks in advance... and sorry for wasting your time in case this issue was already dealt with elsewhere!

    sorry, they are not good load/save state on system actions?

  • > c2electron.github.io/guide better alternative to NW.js, and it all comes at a much lower browser bloat compared to nw 100 mb+ without a game

    >

    what is this Electron?

    it's a webview framework like node webkit, save a few MB (30circa) on the export but it does not support many things that nw,js does.

    so imao definitely not convenient to use it

    , oh, then you are lucky, you not affected by this bug <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    currently it seems so, we see in two days if everything is still ok

    I'm working hard on my project <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://www.scirra.com/arcade/other-gam ... solo-25924

    , Was C2 slow before?

    I'm guessing your laptop rebooted after installing the update? Could you try not rebooting it for a couple of days and see if C2 slows down?

    as far as I'm concerned, it always worked well for me. ok I leave the PC turned on a couple of days I'm curious to see if everything goes well

    hi everyone just one update from my side (sorry english)

    This morning i have updated my W10 notebook to lastest updates availables, since then im using C2 several hours and everithing is working fine.

    so i think those W10 updates they have nothing to see with the issues experienced some users reported around, maybe is just a coincidence but imho nothing to really correlated on the problem.

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little_angel

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