dcadjust's Recent Forum Activity

  • Not sure if the player has been dropped. If so then that's ok, I'll just test with Chrome going forward. I liked the player as it is a full screen test on my tab, but I'd much rather have the latest version of C2 running.

  • Hi Ashley, yes building with XDK works fine. I was on an older version of the crosswalk player 5.something. I upgraded the player to 8.37.189.14, but results were the same. When previewing a game in crosswalk player on both 5.x and the latest version I just got a black screen. I could still preview through Chrome though. I then downgraded back to R191 and the player worked again. I will give it another bash tonight. Seems its just me with the issue so could be something with my setup. I'll let you know how it turns out. Thank you

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  • After 23 views and no replies I take it I'm the only one with this problem?

    Could anyone confirm if their crosswalk player is working fine on r192?

  • Problem Description

    When trying to preview over WI-fi on rev192 I only get a black screen. I updated to latest version of the crosswalk player and tested this on both my laptop and PC

    It fails on both. I downgraded back to rev 191 on my pc and crosswalk player works fine again.

    I can launch the game in chrome wile on rev 192 from my TAB.

    Attach a Capx

    Any capx can be used to test

    Description of Capx

    N/A

    Steps to Reproduce Bug

      Launch any project then attempt to run it in Crosswalk player over WI-Fi

    Observed Result

    Crosswalk player gives me a black screen and stays there indefinitely.

    Expected Result

    Game should launch

    Affected Browsers

    • Chrome: No, game runs in chrome over WI-Fi

    Operating System and Service Pack

    ____ Win 7 64Bit SP1 ____

    Construct 2 Version ID

    ____ R192 ____

  • Good job. The game runs silky smooth. Did you export with Crosswalk?

  • PKrawczynski

    That's ridiculous because the Tab 3 has what, 1.5gb of ram? I've tested it a whole range of devices.

    Star Nomad only use ~150mb, hardly anything for all the art assets.

    I know it will crash for two reasons from my own testing:

    1. Obviously not enough memory (often on 512/768mb devices with lots of apps running in background).

    2. Modified Android OS, such as Cyanogenmod.

    Edit: is it the Tab 3 7 inch? 1024x600 pixels, 1GB ram. The Tab 3 8 Inch has 1280x800 pixel and 1.5GB of ram.

    The game doesn't work for sub 720p devices. It was a design choice to aim for that minimum specs (since generally devices with less resolution that that tend to have very weak hardware and wont be able to handle such a complex game).

    Runs great on my tab 3

  • No x86 install? Wanted to give it a go. Looks cool though.

  • Try this:

    https://dl.dropboxusercontent.com/u/485 ... ample.capx

    Hi LittleStain. This is exactly what I needed for one of my projects Thanks man!!!!! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Yup. I also have this with my game. I recon we need to wait for it to be fixed/updated in XDK.

  • Ashley, You guys should be proud of yourselves. You are doing good work here and C2 is an impressive software package and it keeps getting better with every release.

  • Im in Kempton park. Nice to see that there are other C2 users around right here on my door step

  • Ok, another question please. I have made decent progress using your example. Have added more levels and got things working .

    So I'm using your example with its levels as World one with its 12 levels. I then tried to figure out how to duplicate all this so I can have a world 2 and 3 and so on with their respective levels. To make a long story short I'm stuck again. Please could you point me in the right direction on how to do this? Do I create another array for each world or somehow expand on the current one? Thanks

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dcadjust

Member since 11 Apr, 2013

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