dcadjust's Recent Forum Activity

  • dcadjust

    it works well, but it's only 1 ball

    You mean with Ads on? Yes only one ball but on my galaxy tab 3 with ads- frame rate just dies. I feel it is crosswalk related. On the previous version ads had some effect on performance but not this drastic.

  • dcadjust

    What about jittering in Crosswalk? Is is only about banners,

    or is it still Chromium issue?

    I wouldn't say jittering is a problem in my game. You can try the game and see what happens. Its a basic basketball/puzzle game. With ads on you will see a huge drop in frame rate then if you disable your internet connection so there are no ads the game runs much better

    https://play.google.com/store/apps/deta ... hotmadness

  • >

    > > dcadjust heisendev on AdMob account disable text banners. I noticed that animated text banners are the cause.

    > >

    >

    > Thanks Cipriux. Will give that a try.

    >

    Hi All. just to let you know this has worked for me. My game is running smoothly now disabled text banners. I hope the issue eventually gets fixed. Right now it doesn't matter as my game is not really being played by anyone and I am making no money from it. I see this more as a learning experience. Things to keep in mind as I go along. Hopefully in the future I start delivering games people do want to play and by then ads works well.

    Thanks for the help. Appreciated as always.

    Some more feedback - Did some more testing last night for a longer time and sad to say the the huge frame rate drop is still there. For now I think I will stick with interstitial ads until the problem is resolved.

  • Hi No offense, but personally I find ads quite annoying when they interrupt game play so end up harming the game experience. I would rather pay for access to higher levels. Someone was talking yesterday about maybe putting a forum discussion together focused on sharing best practice regarding income generation.

    I also like the idea of having an in app purchase to unlock a game. Unfortunately in several countries, including South Africa where I am from, we are not allowed to sell on Google play. Ads are our only way to monetize at this stage. I do feel you can make money with ads, if you do it properly and not intrude on game play.

  • > dcadjust heisendev on AdMob account disable text banners. I noticed that animated text banners are the cause.

    >

    Thanks Cipriux. Will give that a try.

    Hi All. just to let you know this has worked for me. My game is running smoothly now disabled text banners. I hope the issue eventually gets fixed. Right now it doesn't matter as my game is not really being played by anyone and I am making no money from it. I see this more as a learning experience. Things to keep in mind as I go along. Hopefully in the future I start delivering games people do want to play and by then ads works well.

    Thanks for the help. Appreciated as always.

  • dcadjust heisendev on AdMob account disable text banners. I noticed that animated text banners are the cause.

    Thanks Cipriux. Will give that a try.

  • Hi heisendev.

    Oh well. I guess we hang ten for now. It is after all still in beta so I'm sure it will get fixed eventually. I do have to say that my game, with ads off, does run silky smooth where before I had slight performance issues so that's a good thing.

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  • I also received the SSL warning on my XDK Exported game and followed the suggested fixed and used "beta"in XDK. This seemed to have work and for now the error is gone. I have realized though that the Admob banner ad in my game causes so much slowdown that the game is now unplayable. If I disable my internet connection so the ads do not show the game runs smooth. Anyone experienced this issue?

  • If its possible - Native IOS and Android exporters? That would make Construct the ultimate game design tool regardless of what version. I'd pay good money for exporters like that.

  • My warning on google is gone now. I upgraded xdk to ver 1621 and exported my game with that. All good

  • Perfect. Thanks Ashley

  • How did you get it resolved? I have it as well. Only using the official Admob plugin. I also see there is a later version of XDK. I'll redeploy my app tonight using that version. Last time I had an alert this fixed it.

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dcadjust

Member since 11 Apr, 2013

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