Interinactive's Recent Forum Activity

  • Hello

    I'm currently working on a choose your own adventure type game. I have an hours worth of animation ready and I need someone to help me piece it together.

    Here's how it basically works: videos play and present the player with choices. Sometimes the player will come across interactive areas. The character walks from left to right, can interact with things, pick things up, and I'll specify how little things need to work. The main thing is calling videos when needed, keeping track of player choices, and some mechanics I have in mind.

    I could do the entire thing myself. In fact I've done around 80% of it already, but it's cumbersome and I want a good framework to work with for the sequel.

    I do not want you to make the entire game. I need a single layout with all the mechanics required and then I will build the entire thing based off of that. I am also handling the animation, audio, asset creation etc. All I need is someone who can program the mechanics nicely, in a way that can be easily extended to other scenes / layouts.

    I've paid Steam, the product page is ready and I want to try and get it up toward the end of this year. PC is a definite, mobile would be great as well.

    15 years ago I made a video series that now has around ~45 million views today (though the bulk were from back then when it was new). The quality of this is MUCH higher and I expect that it'll sell fairly well.

    I have a full list of requirements of which I can share once an NDA is signed.

    Ideally I would pay $1,000 and revenue share, but it's up for discussion. Please PM me for details.

    Thanks

  • I wish that URL worked...

  • Done, thanks for your help

  • I guess that rules me out of creating an Android version of my game?

    At this point I'm getting pretty tired of finding all of these additional restrictions and issues after having purchased the app

  • Using C3, trying to build a debug apk

    My game / logic / sprites are maybe a few MB. The videos I have are maybe 600MB (40 minutes worth, webm). What is the limit, and is there any way I can bypass it?

    The only way I have been able to get it running successfully so far is as a NW.js app. Every other thing seems to be plagued with issues for some reason.

    Thanks

  • Nice! I won't need it for another year or so, but I'm glad it's here.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Now the same thing happens to C3. Big website, statements like: 'You can export to all these platforms: Steam etc.' and then there's no documentation about how to actually do it whatsoever.

    This has been one of the biggest issues for me. That page convinced me to buy it. I assumed that it'd actually integrate with Steam somehow. Nope. Even if you click 'more about Steam', there's actually nothing more about Steam.

  • This in settings?

  • I can, I have a link, but can I send it to you directly somehow? It seems I can't PM you

    FYI here is the exact error:

    Opened as a browser based file, saved from C3 (desktop) as a project file. It always saves, but when it comes to reopening a file - sometimes the export worked, sometimes it doesn't.

    Thanks

  • The reason browsers can't write files anywhere to disk is because that would be a security nightmare. (Hopefully this is obvious if you think about it - you could overwrite user documents, possibly replace system files, etc.)

    I have no idea what's possible. I assumed if you were giving permission to open a file, perhaps you'd be able to give permission each time you save to overwrite it. I guess not.

    use the desktop build of C3.

    I tried the actual desktop version (Beta) when it first came out, but it corrupted my project after a single save, so I'm not to keen to try that again.

    Is there an ETA for when the desktop build is expected to be more stable/in a finished state?

    Edit: FYI I tried it again tonight. I simply saved the file 4 times. When I tried opening each, one of the saved files returned the message "This isn't a valid project file" or something like that. It seems random and unreliable to be depending on for now.

  • the stand alone version should sort you.

    I tried the actual desktop version (Beta) when it first came out, but it corrupted my project after a single save, so I'm not to keen to try that again.

    It doesn't seem as if it's ready

  • There are two issues with that, though

    The first is that the dozens (sometimes hundreds) of other files I download each day will ask the same thing, even though they should all go to a single directory

    The second is that I'd still have to save it that way (as above), close the project and then reopen it. Unless it 'refreshes' the file that is currently open, as it would be the file being overwritten.

    If it functioned like Construct 2 / Unity / Gamemaker etc, I'd simply be able to hit 'save' and it'd overwrite the file (since I originally opened it as a file, not from the cloud or browser). This would save a lot of time and it'd be far more intuitive.

    Cloud saving was okay early on, but now that my file is over 400MB (99% video files) it takes a while each time. During this time I can't export either.

Interinactive's avatar

Interinactive

Member since 20 Nov, 2017

Twitter
Interinactive has 1 followers

Trophy Case

  • 7-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

11/44
How to earn trophies