anata's Recent Forum Activity

  • your CAPX is corrupt

  • hi,

    i have a little problem to find a value in an array.

    I have this Array :

    {"c2array":true,"size":[2,21,1],"data":[[[-50],[-47.5],[-45],[-42.5],[-40],[-37.5],[-35],[-32.5],[-30],[-27.5],[-25],[-22.5],[-20],[-17.5],[-15],[-12.5],[-10],[-7.5],[-5],[-2.5],[0]],[[0],[5],[10],[15],[20],[25],[30],[35],[40],[45],[50],[55],[60],[65],[70],[75],[80],[85],[90],[95],[100]]]}

    i know only the Value of Y in X0

    X0, Y = -17.5

    X1, Y = 65

    but i have a value of -17.5 , how to find the attached value in X where i know only -17.5 ?

    Is it possible to have this value ?

  • Make a familie and apply all test on the familie , not only an enemy

  • Use TileMap if you can

    9-patch is no bad, but too many objects for this.

    Only two TileMap in your project for the entire map.

    You can test this Map : AdventureIslandIII-Area1-1-CoastalClash

    It's an TMX map from TilED Editor.

  • My game is 320x240.

    if the resolution is 4/3, so 1.333333... ratio, i use always

    for 640x480 :
    ( WindowWidth * 2 ) + 16
    ( WindowHeight * 2 ) + 38
    
    for 960x720 :
    ( WindowWidth * 3 ) + 16
    ( WindowHeight * 3 ) + 38
    

    with this, the scale is good with node-webkit with LetterBox Scale

    16 & 38 are the border size of node-webkit

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  • It's good with the last release.

    Thks a lot :)

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/164459914/Akuji_Bug.capx

    Steps to reproduce:

    1. Press X to Save

    2. Press C to load the save

    Observed result:

    Many tiles missing after loading the save state.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Operating system & service pack:

    Windows 7 sp1 64bits

    Construct 2 version:

    v152

  • thanks all :)

  • <image source="../../../../../../run/user/1000/gvfs/smb-share:server=192.168.1.16,share=donnees/Dev_Jeux/UDK/Textures/herbe.jpg" width="256" height="256"/>

    Where are TileSets ?

    Can't open your map without this :)

  • Collision works only if you put the Behavior "Solid" to your TileMap.

    After that, all tiles have collision.

    I use 2 TileMap for my project.

    One for Background with no collision, and one for Tile for collision.

    You cant enable or not a collision box of a tile , so tiles with collision into a single TileMap.

  • Shader is directly apply to LAYOUT.

  • Hello,

    These replicate aperture grille CRTs, which have sharp images and strong scanlines.

    You can use Distortion to curve the screen.

    Without CRT Shader :

    With CRT Shader :

    Some settings :

      -- Border size -- Border smooth -- Distortion for curve

    How to install:

    Unrar the file into your "Construct 2\Effects"

    Demo "S" to Enable or not the effect

    Download

anata's avatar

anata

Member since 26 Mar, 2013

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