anata's Recent Forum Activity

  • use Webbrowser for this

  • Rename your CAPX to zip.

    Unzip and edit the "*.caproj" file.

    in the line 11 : "<saved-with-version>16900</saved-with-version>" , change 16900 to 16800 for r168 for exemple.

    Save and re zip.

  • With the "Low Quality" or "Medium Quality" for Downscaling , all are good, but with a strange offset bug.

    With the "High Quality" for Downscaling, animated sprite are 50% unscaled.

  • With r168 :

    With r169 :

    For all Player/Enemies i use a sprite for anim. No plugin for this.

    So wtf.

  • Sprite scale

    In my "Alex The Allegator Demo" , somes sprites are unscale with r169 , but not with r168.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/164459914/scale_bug.capx

    Description of Capx

    The same sprite , on left 1:1 , on right scale 2x

    Steps to Reproduce Bug

    Export with r168 or r169

    Observed Result

    with r168 , no problem

    with r169 , sprites are scaled , and with a lot of sprites, all are unscale

    Expected Result

    no scale

    Affected Browsers

    • Chrome: YES
    • FireFox: YES

    Operating System and Service Pack

    Win7 x64 sp1

    Construct 2 Version ID

    r168 / r169

  • Ok, not a dropbox problem, but a bug with the last C2

    I installed the 168 release, and no problems.

    But with the r169, the sprites are small, but not with the r168

    I do not know why

  • blackhornet thanks.

    A problem with upload files with dropbox ^^

  • New version , 1.07

    -- some bugs fixed.

    -- First Boss

    -- New level after the boss

  • New version , 1.06 , with some bugs fixed.

    thks all.

    Controls are pretty basic, and I don't think adding a tutorial for the game mechanics ^__^

    tgeorgemihai

    For the jump, I use a small sprite foot.

    When i am "In falling" and spritefoot collide an enemy , i put a "Vector Y" to -200 for a mini jump

    And for the higher jump , same think , but included a "Keyboard -> Espace is down" and "Vector Y" to -800.

    All "Vector Y" are relative to gravity.

    TheConzaDenman and Derqs

    For now, I try to be pretty faithful to the original

    --------------------------------

    The next step will be the first level with the boss, and then continue with other levels

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  • Hello,

    This is the "Alex the Alligator 4" demo.

    Alex 4 is an old pc game from "free lunch design" maked with Allegro library.

    I made this demo to see if it was possible to do this with C2, and the result is quite succeeded.

    Control :

    • arrows to move Alex
    • "espace" to jump , and hold the jump to super jump when you hit an enemi

    For the moment, there are only 5 lvls.

    Waiting for your feedbacks.

    thks

    Alex The Alligator Demo

  • same as this ^^

  • use a global variable for the volume, and put this variable into the play.

    Exemple: Music_Volume.

    And set this variable to mute volume.

anata's avatar

anata

Member since 26 Mar, 2013

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