mgsoftwaring's Recent Forum Activity

  • It possible to have Switch plugin compatible with version 3 cof Contruct Runtime

    Thank's

    Mimmo

  • Thak's

    I've already done many of the things you've written

    There are few animations with few frames

    Mimmmo

  • Hi to all

    I saw that on the site of scirra but also on Kongregate that the maximum file size of the game to be loaded should not exceed 50 mb.

    I read from many parts to reduce the size of the images and so I did, the file .c3 has been reduced by 50 mb, but the finished game has remained the same size as always 160 mb.

    Can I do anything else to reduce the size and be able to load it?

    I understand that the site of scirra is free but with 50 MB that games can be done? Would not it be better to charge the space with a fee of 50 MB for free?

    Thank you,ù

    Mimmo

  • Hi to all

    I have a strange problem. Perfectly functional game in all its parts. I decided to improve the graphic appearance I inserted an animation in the procedure where an elent of an array with a "pop on x" is deleted

    In the oridignary game, an element of the array is correctly eliminated starting from the phonograph. In the modification delete 4 elements at a time. In the proceedings only passes once.

    What happens and how can I remedy the problem?

    Thank you

  • Excuse me a sentence in Italian has escaped me.

    The sound is set to understand if it actually passes through the procedure several times, but does it only once

    The three houses are different but behave equally.

    Thanks for the help

  • This is the code

    + Function: On "punteggio_mano"

    + System: arr_punt_quadri.At(carta_girata-1,1) > 0

    ----+ a_SwitchCase: Switch Function.Param(0)

    -----> System: Set p_giallo to 0

    --------+ a_SwitchCase: Case compare switch var = "giallo"

    ---------> System: Set p_giallo to pp_giallo

    ---------> System: Set pp_giallo to 0

    ---------> Function: Call "agg_giallo" (p_giallo)

    ---------> a_SwitchCase: Break

    --------+ a_SwitchCase: Case compare switch var = "blu"

    ---------> System: Set punti_partita_blu to int(punt_part_blu.Text)+punti_asta_n

    ---------> punt_part_blu: Set text to punti_partita_blu

    ---------> Audio: Play Zen Temple Bell-SoundBible.com-2070036999 not looping at volume 0 dB (tag "")

    ---------> a_SwitchCase: Break

    --------+ a_SwitchCase: Case compare switch var = "verde"

    ---------> System: Set punti_partita_verde to int(punt_partita_verde.Text)+punti_asta_n

    ---------> punt_partita_verde: Set text to punti_partita_verde

    ---------> Audio: Play Zen Temple Bell-SoundBible.com-2070036999 not looping at volume 0 dB (tag "")

    ---------> a_SwitchCase: Break

    -------------------

    + Function: On "agg_giallo"

    -> System: Set pp_giallo to Function.Param(0)+punti_asta_n

    -> punt_part_giallo: Set text to pp_giallo

    -> Audio: Play Zen Temple Bell-SoundBible.com-2070036999 not looping at volume 0 dB (tag "")

    il suono è messo per capire se davvero passa puù volte nella procedura, ma lo esegue una volta sola

    I tre case sono diversi ma si compoortano in maniera uguale

    The audio is put for

  • Escuse me before I have write in a wrong session.

    According to you how is it possible that:

    -> System: Set point_partita_giallo to p_giallo + p_giallo2

    where is it

    p_giallo = 100

    p_giallo2 = 150

    points_partita_giallo = 500

    Terrible

    But it has always worked since yesterday, so instead of giving 250 sometimes doubles at times triples

    Suggest please I am stopped

    Mimmo

  • According to you how is it possible that:

    -> System: Set point_partita_giallo to p_giallo + p_giallo2

    where is it

    p_giallo = 100

    p_giallo2 = 150

    points_partita_giallo = 500

    Terrible

    But it has always worked since yesterday, so instead of giving 250 sometimes doubles at times triples

    Suggest please I am stopped

    Mimmo

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  • Cia to all

    I have a problem with a countdown.

    The count starts at 25 and goes down to 0 but many times the countryman stops at 1

    I've written this code

    + Function: On "start_tempo"

    + System: tempo_partito = 0

    + Multiplayer: Is host

    -> Multiplayer: Broadcast tag "avviatempo" message Multiplayer.Message (from "", mode Reliable ordered)

    -> System: Set tempo_var to 25

    -> System: Set tempo_partito to 1

    -> Multiplayer: Broadcast tag "tempopartito" message str(tempo_partito) (from "", mode Reliable ordered)

    tempo_partito isa variable thet test if i must start countdown

    and

    + System: Every 1.0 seconds -> System: Subtract 1 from tempo_var

    + System: tempo_partito = 1 -> Tempo: Set text to tempo_var

    + System: tempo_var ≤ 25

    + System: tempo_var > 0

    + Multiplayer: Is host

    If i set the variable to +tempo_var > 1

    the count down stop to 2 seconds

    Tell me some suggestion

    Thank's

    Mimmo

  • Cia to all

    I can not load an array when opening layout. I state that the game is multi-user. Strange thing the procedure is correctly executed and executed, at the end of it I put a sound to understand if it is performed, since the debugger is so unusable. I have already verified that there are no anomalous values.

    I use a SET X AND THEN TWO SETS X, Y

    -> arr_colle_rosso: Set size to (20, 3, 1)

    -> arr_colle_rosso: Set value at 0 to "Canaletto"

    -> arr_colle_rosso: Set value at (0, 1) to 0

    -> arr_colle_rosso: Set value at (0, 2) to 1

    -> arr_colle_rosso: Set value at 1 to "Caravagggio"

    -> arr_colle_rosso: Set value at (1, 1) to 0

    -> arr_colle_rosso: Set value at (1, 2) to 2

    and so on

    I'm wrong

    Thank you

  • Hello to all

    there is no possibility when develop a multiplayer game to write the code on a station and resume it in the second or third etc.

    It 's a waste of time to save and resume from other posts IL my game is big are 300 mb and every time it takes 5 min to save and resume and I have a 100 mb flux as a connection

    Thank you

  • Hello to all

    there is no possibility when develop a multiplayer game to write the code on a station and resume it in the second or third etc.

    It 's a waste of time to save and resume from other posts IL my game is big are 300 mb and every time it takes 5 min to save and resume and I have a 100 mb flux as a connection

    Thank you

    Mimmo

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mgsoftwaring

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