ReallyBasic's Recent Forum Activity

  • Here is the image of the work in progress.

    As you can see some bouncing issues are fairly noticeable. the light green lines are the actual paths the bullets are supposed to follow, and the light red lines are the lines they actually follow.

    Magistross First, thanks for the reply, and second, yes, I did use the Raycast Reflections to make this game, hence the player.

  • Hi! Thank you for the reply.

    I will probably stay away from physics for now and see if I can calculate the angles by myself. I have no other reason to implement physics in my game (as of now), so it might make things harder.

    I will also add a picture later that shows the difference in trajectories, in case it helps.

  • Not sure how to stop my bullets from taking really strange angles when they hit corners. They need to act exactly like rays, with infinitely small thickness but still bounce.

    Any suggestions on how to fix this?

  • Do you just want 1 ammo taken away for each of the shotgun rounds? then you would use the repeat block as a sub event, and put the subtract 1 ammo on the actual event.

  • It was definitely a problem with the origin. I kept messing with things until it worked.

    I also tried redoing the bounding box, and it really helped with random collisions I didn't want.

    Thanks for the reply, it really helped!

  • NVM, The walls can stay the same size.

  • Well, quick fix to my own problem I guess...

    I just made the blocks smaller by 1 pixel, and offset the grid by 16.

  • My LOS doesn't seem to be working...

    Anything to the right and bottom of a solid block will not show up.

    As you can see, red blocks are walls, the blue is the player, and anything gray scale are shadow blocks.

    My code:

    Tagged:

  • Wow, I had no idea what I was getting into... still is something I want to learn though.

    I did end up learning how to tell if it works; you can open up any of the multiplayer templates and they work if you hit the preview button a couple times.

    I'm going to see if some of the "join room" code will work in my game, after adding the room and a couple variables.

    Thanks for the reply!

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  • I want to add multiplayer to my laser tag game, but don't know how. I attempted, but I don't even know how I would test to make sure it works...

    here is a link to a video of the game's code and layout.

    loom.com/share/b4560b584dec4bad9b6f3f83bb7effe8

    Tagged:

  • I want my platformer to preform wall jumps, but he can only do it twice maximum with the double jump. I also want the player to jump away from the wall slightly.

    Any suggestions?

    Tagged:

  • No, I wanted to change the actual size of the screen you play on. I was doing it to incorporate a sort of "range" feature in game, so you can only see so far on the map.

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ReallyBasic

Member since 4 Nov, 2017

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