ReallyBasic's Recent Forum Activity

  • bump pls

  • Hello everyone! Encountered several bugs when working on multiplayer game:

    1: Host doesn't move

    2: Peers wont move correctly (open the c3p file and you will see what I mean)

    3: Peers can't see other peer's chat messages, only the host can

    c3p: https://drive.google.com/file/d/1Yd_8BgbTBa9lu7zFo73LVm9rQ8RlpFAR/view?usp=sharing

    Thank you for your time!

    Tagged:

  • Hi! I don't know how much of an in-depth story you want to go with, if there will be a massive focus on it or if it'll be more of a minimal thing but since they start off in a prison cell dungeon type thing, both your characters could be criminals or something along those lines, and you could do a something where they're put in a situation where they have to fight against other criminals who were also put in the dungeon, all after the same thing, and whoever makes it out alive with their cellmate/partner and the staff gets guaranteed freedom. It might sound silly I think but maybe if done right with stuff like deep lore and moral choices with the characters being criminals and all it could be really, really interesting

    Any idea is a good idea when you have no ideas...

    Thank you for taking time to think of this! I am going to wait a couple more days to see if anyone else has anything before starting on this one.

    Thanks again!

  • Remove the pick all, I don't think you need it. Maybe add a 'trigger once while true' condition as well to each of those too if you don't want them moving to layer 0 and setting themselves visible every tick.

  • Hello everyone!

    I just wanted to share my latest creation (I made it cause I was bored)

    I have already created this in scratch.mit.edu but it turns out it is A LOT easier in C3.

    It is called Guess the Controls.

    Guess why...

    Here is the link to my game:

    https://www.construct.net/en/free-online-games/guess-controls-12238/play

    It isn't done yet but feel free to beta test!

    Enjoy!

    Tagged:

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  • I am making a game that I believe has potential, but I came across a small problem: I have no story-line. The general game idea (and name) is this:

    Two Men - One Staff

    Two men try to fight their way out of a dungeon and escape with their lives. One problem: they are unarmed. They manage to make it out of their prison cell and into a large cave complex where they find the staff. However, there is only one, so they must share it by passing it between each other and working together.

    Several things I need answered.

    1. How did they end up there?

    2. Who are they fighting?

    3. Main boss(es): why do they want the staff?

    However, I only need these just to get me started. If you give me an ending, it won't be a surprise and I won't be able to think of another one. I would like to do that part. I am welcome to any suggestions, and am hoping for at least a few before I pick one.

    Thank you for any help in advance, and if you have any questions, please let me know.

    Tagged:

  • Just to make your code a little clearer, what size is the system_select object? Where is it located?

    Thank you for your help!

  • Could someone work through the logic on how to do that? I am having trouble getting it right.

  • Thank you for your help!

    Conditions should be in this order:

    Yes and they are. However, once the enemy moves, it typically tries to move again while it is already moving. This causes the enemy to think it is moving twice, when it is only moving once, and subtracting from the variable ValueLeft. The enemy then moves a smaller distance then intended.

    I am double-checking stuff such as ValueLeft because after the enemy moves, it needs to make sure that it isn't moving and still has some of the var ValueLeft.

    Anyway, I do think I fixed the issue. I created yet another variable that does the same thing as what "X Tiled Movement is moving" and it seems to work. I will post an updated pic of the code later today. I am still having issues, so don't go away folks!

  • My enemy objects are using the tiled behavior and I need them to try and move only when the are not already moving. I am using the "X Tiled Movement is moving" but they seem to be moving anyway.

    Any help is appreciated.

    - Guess this isn't ReallyBasic after all...

    (Edit)

    Here is a pic of what's going on. This is used for the other directions too

  • Feel free to contact me if you still have questions!

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ReallyBasic

Member since 4 Nov, 2017

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