ReallyBasic's Recent Forum Activity

  • Hello!

    I am trying to make pushable blocks for my game, but I don't know the best way of doing this. All the other examples I found had links to files that were not there anymore. I tried physics, but nothing in my game uses it right now so collisions are a bit strange. Everything that moves up until now uses 8-Direction, so if you could use that that would be great!

    Tagged:

  • This looks great! What kind of enemies do you think you will be fighting in the game?

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  • New changes:

    Added a spider (shoots web that slows down the players)

    Added a guard captain (summons guards and archers to the area)

    Still working on the bosses, they aren't working properly yet.

    21 days left to finish. My to-do list:

    The offer on helping with graphics and/or sounds still stands, I would appreciate any help offered.

  • New changes:

    Added a boss and a special ability for it. Added a bit of story to go with it.

    It doesn't sound like a lot, but it's hard to go into detail without spoiling the plot line :)

    I might post a teaser video once I have the first 5 levels or so done.

  • One more thing, I would love to have someone who could make assets for me so I can focus on the coding. I need someone who can make story drawings, someone who could make actual game assets, and maybe someone who could make sound effects / game music.

    - However, this game will be free, so I won't be paying you.

    If you are willing, let me know here.

    Just so you all know, I only have 27 days left before my license expires, which is the reason I just don't have the time to make these.

    Thanks!

  • Hello again!

    Here are some of the mechanics I am working on:

    ADDED:

    Assassin (enemy) is invisible until you are close to it

    Archer (also an enemy) can shoot at a distance or attack close range

    UI bar - shows what staff you currently have in possession

    Player regenerates health over time if they are still

    CHANGED:

    Enemy xp amounts so they give the player a more accurate amount of xp for defeating the enemy

  • Hello again!

    No problems (this time)

    Here are some of the things I've been working on:

    Animations for players (players made by watabou from the game Pixel Dungeon)

    https://github.com/watabou/pixel-dungeon

    Different enemies

    (Fighting enemy bat)

    Shadows and Fog Of War

    Health Bars

    That's all for now!

  • Ah yes the instance var id did it. The UID had to be one of the only things I didn't check.

    Thank you both!

  • I ran into a problem with my dictionary calling. Here is the connected post.

    https://www.construct.net/en/forum/construct-3/how-do-i-8/call-values-dictionary-152019

  • Hello!

    I am trying to call values from a dictionary to keep my player variables from level to level. However, they seem to be getting lost along the way. I debugged it and found out that it is saving values to the dictionary fine, but it will not retrieve them.

    Here is my code:

    Thanks for your support!

    Tagged:

  • Hello everyone!

    I decided to start a devlog for my game (probably more to keep me making this game and not getting 'sidetracked' with other ideas, because I only have until June something to get this done)

    I will post what I have been doing every couple of times I've worked on this. If I have any questions, I will post them in the 'How Do I' section but also post a link to the topic here.

    To get things started, here is the link to the story line just so you all know what I am making:

    https://www.construct.net/en/forum/game-development/game-development-design-ideas-25/story-idea-151674

    Feel free to comment thoughts, ideas, possible additions or changes.

    Tagged:

  • Ok, starting making it now. The plot line naix3l gave is what I'm going to roll with, almost unchanged but also adding some more material. I'm starting a dev log in the 'Show Your Creations' section if you would like to follow the development of this game.

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ReallyBasic

Member since 4 Nov, 2017

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