6bruno6's Recent Forum Activity

  • since i updated Intel XDK, im having problem on building, if i add the Admob Plugin, when i remove it, it compile fine.

    in the log file i can see this: 6 warnings

    -----

    [javac] warning: com/google/android/gms/ads/AdRequest.class(com/google/android/gms/ads:AdRequest.class): major version 51 is newer than 50, the highest major version supported by this compiler.

    [javac] It is recommended that the compiler be upgraded.

    [javac] warning: com/google/android/gms/ads/AdSize.class(com/google/android/gms/ads:AdSize.class): major version 51 is newer than 50, the highest major version supported by this compiler.

    [javac] It is recommended that the compiler be upgraded.

    [javac] warning: com/google/android/gms/ads/AdView.class(com/google/android/gms/ads:AdView.class): major version 51 is newer than 50, the highest major version supported by this compiler.

    [javac] It is recommended that the compiler be upgraded.

    [javac] warning: com/google/android/gms/ads/InterstitialAd.class(com/google/android/gms/ads:InterstitialAd.class): major version 51 is newer than 50, the highest major version supported by this compiler.

    [javac] It is recommended that the compiler be upgraded.

    [javac] warning: com/google/android/gms/ads/AdListener.class(com/google/android/gms/ads:AdListener.class): major version 51 is newer than 50, the highest major version supported by this compiler.

    [javac] It is recommended that the compiler be upgraded.

    [javac] warning: com/google/android/gms/ads/AdRequest$Builder.class(com/google/android/gms/ads:AdRequest$Builder.class): major version 51 is newer than 50, the highest major version supported by this compiler.

    [javac] It is recommended that the compiler be upgraded.

    [javac] Note: .../MathForKids/src/com/cranberrygame/phonegap/plugin/ad/Admob.java uses or overrides a deprecated API.

    [javac] Note: Recompile with -Xlint:deprecation for details.

    [javac] 6 warnings

    ---------

    and this:

    ---BUILD FAILED

    .../tools/ant/build.xml:892: The following error occurred while executing this line:

    .../tools/ant/build.xml:894: The following error occurred while executing this line:

    .../tools/ant/build.xml:906: The following error occurred while executing this line:

    .../tools/ant/build.xml:283: null returned: 1

    -----

    anyone else facing the same error?

    tx, bruno.

  • cranberrygame - Hi! tx for the answering!

    I have another questions, regarding the shortcut plugin. In the example you provide, the user click on a button to create a shortcut. I understand.

    I have put the create shortcut in the start of layout event, but it always create a new shortcut everytime the game is open.

    There is any way to create just one shortcut, but without the user usage?

    cheers, bruno.

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  • cranberrygame - Also, just to let you know, i was checking the pushnotification plugin, and with C2 R186.2 i receive this error message, when i click preview... then i click ignoer and i can previw without a problem.

    https://www.dropbox.com/s/gsgewesdejdum ... 3.png?dl=0

    When i remove the plugin, the error goes away

    cheers!

  • thehen - Hi!! First of all: tx for dedicating the time buiding this plugin, i appreciate it!

    I was going to read the SDK but it looks like there is no more public access: https://www.dropbox.com/s/rpimc1b5qxwwg ... README.pdf

    cheers, Bruno!

  • cranberrygame - Hi!!, I have a request for a plugin when you got time!

    https://developers.facebook.com/docs/ad ... ds#add-sdk

    Its for measuring installs from facebook, with their sdk, when someone pay advertising with them

    cheers, Bruno!

  • lucid - hi again, tx for the quick update, but im not seeing that option, also when i decompress the plugin in the date modified looks 10/31/2014, not today

    maybe im doing something wrong?

    cheers!

  • lucid - Hi!, we can set an action for the opacity, but there is any event to compare opacity?

    tx!

  • - It works GREAT!

  • Im running c2 on a macbook pro, under parallels desktop

    but with my macbook air, i was unable to run it.

    cheers

  • Rable - i was having the same number #3 issue, with the black screen, aprox 30 seconds or even more, the workaround that i found was to set "Use loader layout" to No, "Preload Sounds" No, and i have build it with beta in crosswalk, and it looks like it work fine now. Im testing in a nexus 4, i will test it in other phones soon.

    Pls, if you found any solution to work with a custom loading screen, post it!

    cheers!

  • IntelRobert - Great Tx so much!!

  • lucid - tx for the response, keep up the hard work, spriter is awesome!

    cheers!

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6bruno6

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