I have object that Sync with posiition only and with very low bandwidth. In my game mechanics it object must change position on some actions. from (-100,-100) to some other an instant without interpolation.
Example:
Backpack on ground synced (backpack on player is only visual anims on peer side). When backpack picked its on (-100,-100) position. When player initiates backpack drop its "set position to player X,Y" Built in interpolation makes sub positions and it causes this visual flying backpack bug:
Deleting backpack and creating another one in new position is not an option for my gmeplay mechanics.
Ashley is it possible to add in multiplayer "Sync object" — interpolation mode on\off?