Farsight's Recent Forum Activity

  • I have an app on mobile (made via cordova in webview). And couple of savegames. This savegames are too big so i need to erase old ones somehow because it exceeds localStorage/indexedDB limits. Is there any legal way to do it?

  • Best way is to place healthbat in container with a monster so when monster dies all container items destroys too. To add hp bar to container select monster sprite and in properties find "Container"-"Create" and select HP bar. Also using this way will allow you to pick corresponding hp bar for the exact monster in events. And in "on create" monster sprite you can add parameters for hp bar at same event, corresponding hp bar will be picked, like pin it to monster sprite.

  • Hi,

    i use default construct 2 save/load feature in my project. Its mobile game exported via cordova for iOS with webview. As i spot "save failed" appears in game from time to time. Only on Mobile. On PC via web all fine. Its like short periods of time when game cannot be saved and error occurs, and then after some retries its saves successfully. Maybe someone knows what it can be? My save system now work as save each 90 seconds in one slot with overwriting. So i use only one save slot, save usually is up to 2 megabytes. So im not exceeding memory limits for localstorage for savegames.

    In logs i see that sometimes save fails for some reason and when i try again it fails again. But after maybe 10 seconds or something its saves again successfully.

    So the question is what else can affect on successfull of saving game? And is it any way to detect what exactly happened that save failed? Ashley ?

    Or maybe someone faced problem like that?

  • What should I do to get the answer here?

    I'm writing year and a half in the Construct 2, and since the spring of 2016 i do attempts to release on iOS.

    Unsuccessfully. One technical problem is replaced by another. It extremely disappoints.

    And here don't answer.

    Same stuff with perfomance. More like battery overheating on ios. But im using Cordova CLI 4+, on export i switch off WKWebView in Construct and use cordova plugin cordova-plugin-wkwebview-engine on build instead. WkWebView works, but its not enough

  • Ashley looks like this bug closed https://bugs.chromium.org/p/chromium/is ... ?id=522983 maybe we can see fps lock in next Beta or something?

  • I use and works perfectly for my android game.

    Add event Preload interstitial too.

    You've compiled and tested? On the desktop you will not be able to test.

    What exact plugin are you using? Ofcource after compiling, i know about desktop.

  • What is going on? Not appear? It happens a mistake? It happened to the banners and interstitials or just one of the two? You can also show your code to make it easier to help

    No scpecial stuff with a code, all is fine as i told this code is ok. Part of it on the screen. Question is which cordova plugin currently can work with Construct.

  • Does anyone currently(in october 2016) using in his project admob ads via cordova CLI and it working? At least in iOS. i tried tons of variants and nothing works yet. With one plugin it was working but within time its stopped.

  • I can't reproduce this at all. I have now built iOS apps with the Intel XDK in the following combinations:

    Reported .capx - new XDK project format - WKWebView - unminified

    Reported .capx - new XDK project format - WKWebView - minified

    sbperftest - new XDK project format - WKWebView - unminified

    sbperftest - new XDK project format - old webview - unminified

    sbperftest - old XDK project format - old webview - unminified

    All five tests were exported with r227 and ran fine built by the Intel XDK running on an iPad Air 2 (iOS 9.3.1).

    I'm guessing it might be one of these issues:

    - are you testing on an older version of iOS? Maybe iOS 8?

    - are you re-exporting over the same XDK project? I heard there are known bugs with that - I used a fresh project each time

    - are you sure your build settings are all correct? I was testing with a newly configured certificate (it said something about being able to import an older certificate, but I couldn't build with that)

    Ashley iOS was 8 and 9, same trouble on both. About re-exporting i always use fresh builds. Build settings is correct. As i see problem on costruct 2 side somewere in export starting from b224. Guys here have same problem as i understand with same construct builds.

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  • Ashley any info about fix or something?

  • The original report doesn't contain many details: what export options are you using exactly? Are you enabling WKWebView support or the new Intel XDK project format? (Both were introduced with r224.) Does it affect both iOS and Android or just one?

    I tried all combinations of enabling WKWebView or/and XDK new project format. Affects only iOS version.

  • Same as me, I asked before but no one answer it seem we should back to R221.

    R227 not work with iOS

    Yep, we can only use r223 or older. I was think it will be fixed in non beta release r227, but its not. We need Ashley participation in this case.

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Farsight

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