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I don't think you understand my question. I'm using a Retro styled game gph.is/2RTyHqx
I don't want the weird distortions to happen when zooming
can you give an example capx please?
I have a wave based game with no screen scrolling, and has a standard window size of 386, 306.
Every wave the screen becomes a little bit bigger, and the world borders expand. (As to fit more chaos)
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Actually that's a great idea. I'll do the square sprite thing
It doesn't erase the tile when your cursor moves to a different tile
I have a array linked to my tilemap.
I want to generate multiple islands topdown that have enough space for the player to survive on before going to another island (building bases, etc)
A lot of survival games use a world seed. Will this help me?
There is a for each instance thing, it's a system loop. Make a variable and add 1 to it every time.
Member since 21 Jul, 2017