abho's Recent Forum Activity

  • I didn't select a retro styled template for this project. I want to make my game cleanly pixellated (including rotating objects).

    I enabled pixel rounding with an event, and it rounds the objects' positions but it doesn't pixellate anything. The pixellate effect does not work for rotating objects.

    Is there an option to do this?

    (this is the result I want - done in a retro styled template)

  • Never mind, I just realized the event can't return a value if there is no objects with opacity 100. I'll add an else statement for 0.

  • Actually, there's a new problem. For some reason, when there is no objects with an opacity of 100, it just returns 1. It does the same when there is one object with 100 opacity.

  • It works now, I understand how this works. Thanks!

  • This just returns value 1. "where opacity = 100" means a condition?

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  • I want to constantly set a value to the number of objects that have an opacity of 100

  • This helps, thank you!

  • But how do I use this in an expression?

  • imgur.com/juXgwHH

    I want to do angle(objPlayer.x, objPlayer.y, objPlayer.x, objPlayer.y)

    So the underlined part is the first player who collided into the other, and not underlined is the victim.

    What is the best way to choose instances mid event?

  • I have a big layout with hundreds of objects that move. I want them to only load when the player gets near them. How can I do this?

    Alternatively, will it still affect performance if I just disable the object's ability to move when they are out of vision?

  • I have an animated sprite which I want to overlay over only a specific tilemap (it will only show what is overlapping the tilemap) and no other objects/tms

    Is this possible and how?

  • I have a level editor which can create levels to download as a JSON file. Is it possible to let players upload their levels online so others can play them?

abho's avatar

abho

Member since 21 Jul, 2017

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