AndreasR's Recent Forum Activity

  • Cool !

    Thank you : Capx file will be released on the upcoming weekend

  • Hi,

    I'm looking for a zombie sound pack including weapon sounds, zombies and background music. Do you have such a package?

    Is there an "empty clip" and a "reloading" sound file included in this package?

    Thank you!

  • Corsairs Escape (Android) — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/corsairs-escape-android-2922

    <h3>Features</h3><div class="deshr"></div>

    • Stage System
    • AdMob Banner & Interstitial Ads using CocoonAds Plugin (Free & Included)
    • Google Analytics via Cranberrygame's Cordova Analytics Plugin (Cordova Plugin Package needed)
    • Optimzed for Android using CocoonIO
    • Endless game play
    • capx file included and well commented
    • Under 200 events!
    • Asset as .ai and .png file included

    <h3>Demo</h3><div class="deshr"></div><p>Please find a demo APK file below.</p>

    Use this topic to leave comments, ask questions and talk about Corsairs Escape (Android)

  • Hey Andy,

    Your 'Publish your game on iTunes' link is broken.

    Thank you for letting me know.

    I updated the link

    iOS

  • > Missing any template?

    > If so, just reply to this topic and explain me what you need. I'll consider to make a template then

    >

    >

    Hi Andy. Well a template or tutorial demonstrating options for getting ads into a game on iOS using XDK would be helpful.

    There are already templates

    Just see the list above. There is also a guide

    If you don't find what you are looking for, let me know

    Regards

    Andy

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  • Is there anyone capable of making a Cordova Firebase plugin working on Cocoon / Intel XDK?

    If so, what would be the price? I guess we can find many people willing to be a part of the costs

    cranberrygame do you plan to make such a plugin?

    Thank you!

    Regards

    Andy

  • Hi once again,

    Apparently the problem is with my phone. Tried it with your template and got this error:

    http://i.imgur.com/CDKU8Gv.png

    My phone did work with Canvas+ before (since I have tested my game on it several times before) so I'm not sure what's going on..

    edit: Oops. Searched around a bit more and apparently CocoonJS isn't compatible with CyanogenMod, which is what I'm using in my phone.

    edit2: Ok, now this is driving me insane. I tried it on another phone and got the same exact error. Only this phone isn't rooted or has a custom rom installed. It's a Samsung Galaxy Grand Prime (SM-G531H) running Android 5.1.1.

    Tried both my own game doing the fixes described and one of AndreasR 's templates (CocoonOpenURL).

    Now I'm at a loss - and I'm sure my game worked just fine on my phone at least a couple months ago in this same rom.

    Edit3: Finally I got it working on both phones. I deleted the entire project from Cocoon.IO, then exported my game with the Cordova option and added the "|| this.isCocoonJS" in c2runtime.js. This resetted all the options so I had to turn on Canvas+ again. Tested it and it's working.

    Hi,

    you are right this message appears if either your phone doesn't support Canvas+ or if you have selected "WebView" at WebView Engine in your CocoonIO settings.

    Just to be sure, can you send a screenshot of your project settings at cocoon.io?

    Another question, did you use "Cordova" or "CocoonJS" as exporter? The first one is accurate.

    Edit: Sorry I haven't seen that it's finally working. This could happen if you forget to delete the config.xml file before you zip your C2 export output.

    Regards

    Andy

  • I'm just curious, did anyone get Appodeal running using cranberrygame 's Cordova Appodeal plugin?

    I'm only getting build errors while using it.

  • Hi Andy,

    It does not seem to work with Canvas+.

    It only works with Webview and Webview+.

    Not even a simple project (a single sprite on the layout) worked. I tried using all the settings you've recommended and adding the "|| this.isCocoonJS" line on the right place..

    Are you using the latest C2 version? And what do you have set the Cocoon version, the latest one?

    Should I export the game as a CocoonJS project, a Cordova project or a HTML5 project (then zip it)?

    Thanks

    edit: could you try out this apk? It's just a blue background and a purple sprite over it. In here, the screen keeps flashing non stop and the purple sprite only shows on the bottom left (in the code, the purpe square should be over most of the screen).

    https://1drv.ms/u/s!AuQM7MihYyx4hJsl0_9nhhM1EloXvw

    Hi,

    I'm using Canvas+ on my own and it's always working fine.

    You find many free examples here

    andy-s-freebies-store-items-giveaways-and-more_t182509

    can you try one of them? I'm not quite sure why this is happening on your end but I assume it's just a setting issue.

    You also find a guide for Construct 2 and CocoonIO here

    I also made a capx template with the settings I use. You can download it for free here.

    https://shatter-box.com/knowledgebase/c ... -settings/

    Just scroll down to the end of the post.

    I'm sorry I only have an iPhone at the moment. So I can't test your apk file.

    Regards

    Andy

  • Amazing as always!

    Im pretty new to construct 2 and your templates helped me a LOT!

    I have like 3 of them and i also have 2 of your games

    Im currently waiting for the update on the Reward System with Firebase (or any other network service).

    Do you have any plans to make it?

    Cheers

    Thank you very much chal

    I'm glad that you like it

    I'm still waiting for a Cordova Firebase plugin. Maybe I'll make a html5 version working with rexrainbow 's Firebase Plugin

    Once I'm done I'll let you know here.

    If I find some time, I'll work it out the upcoming weekend

    Regards

    Andy

  • AndreasR

    Thanks for the help! The "Fullscreen scaling" option was indeed set to low quality. Gonna test it now.

    Edit: Couldn't get it to work, not even with a new, simple project without anything on it. All settings are as described and I've added the "|| this.isCocoonJs"...

    You're welcome andreyin

    What WebView engine do you use at cocoon? Try to set it to Canvas+. This issue only happens on WebView (even if it shouldn't).

    Also make sure that you have WebGL enabled at your C2 project.

    Regards

    Andy

  • >

    > > Snikoggs

    > >

    > > Awesome!

    > >

    >

    > I have just compiled my game, uploaded to Google Play and downloaded it on my phone. But it does not display in full screen; it only displays on the top corner of my screen.

    >

    > I have tried everything on this page https://shatter-box.com/knowledgebase/c ... ing-fixes/, but it still does not work. I have used Canvas+ and Webview+,but nothing.

    >

    > Please help.

    >

    Have you found an answer for this? The same is happening to me:

    http://i.imgur.com/lh4phEr.png

    The game screen stays on bottom left though. This only seems to happen only in Canvas+ mode, Webview and Webview+ work just fine). I did test my game with CocoonIO before and it worked fine so I'm not sure if something changed in C2 or CocoonIO.

    Hi,

    Yes, please see here.

    https://shatter-box.com/knowledgebase/t ... en-scaling

    Regards

    Andy

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AndreasR

Member since 21 Feb, 2013

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