Depends on how you're having them move in the first place.
Try using the bounce off solids property of the bullet behavior, and pin invisible helper sprites with the solid behavior to the viewport edges.
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Your next best option is to use css styling (text-shadow or -webkit-text-stroke) on a text input object. You can disable the input box and style as desired.
construct.net/en/make-games/manuals/construct-3/system-reference/system-conditions
Looked into it some more and found option:checked only works when the list isn't actively selected.
It doesn't seem like there is a clean solution to this due to browser (Chrome/Safari) and CSS limitations. Sounds like it works in Firefox though.
developer.mozilla.org/en-US/docs/Web/HTML/Element/option
Do AI issues have copyright issues? Yes.
Will they affect you or do you care? That is up to you.
You're looking for the option:checked pseudo-selector.
Sure it's possible. You've got access to the camera, location services, and map APIs via JavaScript if you want.
With html elements, your best bet will probably be CSS animations or tweened css properties.
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No, that is unlikely to be the issue then.
But the the fact that it's consistently device specific is important to follow up on though. Could simply be a graphics driver issue.
What device?
Especially large videos can possibly have memory issues.
Member since 20 Feb, 2013