fiaful's Recent Forum Activity

  • Hi there!

    BandChiptune reproduces sounds by calculating them in real time, just as computers and consoles used to do, saving huge amounts of bytes in the storage space (a BandChiptune audio will weigh only a few kilobytes).

    To meet any need of the developer, a BandChiptune object can reproduce the audio:

    1. indicated note by note, pause by pause, instrument by instrument, through code blocks directly in Construct 2 or 3;
    2. provided in an external file in JSON format, then loaded via AJAX;
    3. indicated through a string containing several tokens (for note lengths, pauses, notes to play, ligaments, volumes, etc.);

    For more information download and read the attached documentation and see the screenshots on the official project page.

    https://fiaful.itch.io/bandchiptune-construct-2-plugin-and-sample

  • Hi there!

    BandChiptune reproduces sounds by calculating them in real time, just as computers and consoles used to do, saving huge amounts of bytes in the storage space (a BandChiptune audio will weigh only a few kilobytes).

    To meet any need of the developer, a BandChiptune object can reproduce the audio:

    1. indicated note by note, pause by pause, instrument by instrument, through code blocks directly in Construct 2 or 3;
    2. provided in an external file in JSON format, then loaded via AJAX;
    3. indicated through a string containing several tokens (for note lengths, pauses, notes to play, ligaments, volumes, etc.);

    For more information download and read the attached documentation and see the screenshots on the official project page.

    https://fiaful.itch.io/bandchiptune-construct-2-plugin-and-sample

  • Hi everyone,

    I have a problem that I can't solve, and it's driving me crazy ...

    I made an addon (of type plugin) for construct 2 and I wrote an example project that uses it ... so far everything is ok, the plugin and the application work correctly.

    I then created the same addon for construct 3 ... but if I try to open the example project of the construct 2 version (so the capx), construct 3 tells me:

    "Failed to open project. Check it is a valid Construct 2 single-file (.capx) project."

    while in developer console the message I get is the following:

    main.js: 178 [Project] Exception opening: Error: wrong plugin type

         at n.ǃQkG (main.js: 82)

         at Function.ǃkst (main.js: 82)

         at Object.ǃQNj (main.js: 82)

         at n (main.js: 2)

         at t (main.js: 2)

    my plugin is global without user interface (like array practically) ...

    what can i check to fix it?

    thanks to anyone who can help me

  • Ashley

  • Hi Scirra team...

    there is a problem, exporting Construct3 (only c3runtime obviously), in supportCheck.js

    current version of supportCheck.js has:

    const a=!!document.querySelector("script[src*=\"kaspersky\" i]");
    

    where "i" after "kaspersky" is a sintax error, and Internet Explorer stops everything...

    I don't know (at moment) if IE only have this problem (chrome is ok, firefox is ok)

    but...

    I'd manually correct the sintax error and when I'd reload the page, a message appeared:

    Software update needed ... Internet Explorer is not supported ...

    I run Internet Explorer 11.0.9600.19301IS ... so ... all Internet Explorer versions are no longer supported? And Edge? (maybe yes)

    anyway I think that "i" is not quirk, but rather a bug to be corrected ...

    having said that, a greeting to all

    Oh, Construct 3 version is 148.

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  • I need to create a plugin (c3 runtime) that combines 3 sprites together (I made some elaborations with the pixels of all three) ... but, even if I read the documentation, I can't even figure out where to start ...

    ok, from a drawing type plugin, but where are the image pixels? how do I add 2 more sprites?

    and don't tell me that I don't need a plugin like that because I can do it with consrtuct ... yes, I can do it with construct and I did it ... but the performances make you cry! (c3 runtime)

  • what a pity! ok, thanks anyway

  • Hey! thank you for the answer! but...

    I don't understand this

    you still have to add this plugin to cordova project.

    cordova plugin add cordova-plugin-powermanagement

    do I have to export the project, modify the config.xml, and then compile with phonegap? can't I make the apk directly via construct 3 builder? (and if so, I did not understand what you mean)

  • Hi everyone,

    before I used Construct 2 and I bought the cordova plugins of cranberrygames with which, among other things, I could manage the wake lock of the phone (android) via the powermanagement plugin.

    recently I switched to Construct 3 and I'm forcing myself to use c3runtime (as this should be the future), with various problems and slowdowns.

    the plugin above works with c2runtime, but c3runtime just doesn't see it.

    how can I use acquire and release, of wake lock, with c3runtime? I also like a solution that does not use the cordova plugin.

    I also intend to use the construct apk build of construct 3.

    since I have already written over 80% of my game with c3runtime I don't want to go back to c2runtime.

    how can I do? do you have any ideas?

    thank you all.

  • Hi there, this is a working solution:

    1. create a variable named new_line

    2. set new_line to Browser.ExecJS("""\r\n""")

    3. before invoke download replace(yourtext, newline, new_line)

    happy coding

  • same problem... this is a really boring problem ... still no news about it?

fiaful's avatar

fiaful

Member since 6 Jul, 2017

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