avidgame's Recent Forum Activity

  • Ha, I had to google this "Construct 3 iap not working" and I was my own result. So it totally works on iOS and Android if you set it up correctly. I will leave this here from my work, in production app, so there can be no further doubt.

    https://SuperGigadroid.com

    Here's the correct registration for products and price data. (Note I am also saving this data for when the user comes back to the screen next time, as the 'registration' phase is complete. So save those values and shove them in. Somehwhat messy code but just look at the EVENT PROCESS, not the code and you'll be fine).

    Thank you very much because they still keep this thread alive, I have a problem at this precise moment, I add the ID of my product for sale and I add complete product registration, I think that up to now everything is fine, I have configured my product in my google play store, but the moment I give to buy it appears to me "The item you requested is not available for purchase" will have some idea about it, regards and thank you in advance for your attention.

  • Hi, Alex I need to develop some kids educational games. Do you have time ? Can you tell me your whatsapp?

    My is +86 18506395310

    Yes, I add you to WhatsApp.

  • akwadnetHello, you still can't find who makes the modifications? I am available to do freelance work, I have extensive experience with Construct 3 and I am licensed, you can send an MP to tell me a little more about what you need, regards.

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  • I am having the same problem, some solution??? fabiocarvalho

  • Is it that you want the bullet to spawn from the gun on the detonation frame (frame 1) rather than the 1st frame (frame 0)? If so, you could use something like this:

    1. On shoot key pressed | set playing sprite animation "shoot" from start.

    2 If sprite.animation "shoot" is playing, if sprite.animationFrame = 1 | spawn bullet from sprite at (gun origin).

    You will need to add an origin point at the position of the barrel of the gun on the sprite, where you want the bullet to spawn from.

    A word of warning about spawning the bullet partway through an animation: unless your animation is very quick and short (or you have a deliberately long wind-up phase for your shot) it is best to spawn the bullet at the first frame because otherwise you may be introducing a noticeable lag into the shooting mechanic, which can make the game feel unresponsive.

    If this isn't what you're after please could you link to specific video you're talking about, or include a capx?

    Sure friend, look, in the first video I show something similar to what happened to me, I did not stay in that animation, but if you realize it only points and the shot goes out.

    youtu.be/rBQ1eE7bKvA

    Now I can solve it in a way, now the problem is that when I jump and keep pushing the button of shot they leave up to 4 shots and it does not look good that, apparently it is a simple bug and if it is needed more I can upload what you ask me To review it in the following video I leave a sample of what I'm talking about.

    youtu.be/BIoW1WoselY

  • Good afternoon friends of scirra lovers of the creation of videogames, because the situation in which I find myself is that I create a basic animation for a platform game only aim and shoot pretty good by the way, I got it by watching the video tutorials of Jeremy Alexander (Jerementor), whom I thank infinitely for everything he teaches us. The question begins when I get a pretty good sprite which contains in your animation to shoot 4 frames. Aim with the weapon, the detonation and two more frames of the movement of the gun back. And the problem is that when I use the method of Jermentor only makes a frame and not see the other 3, I'm going crazy looking for how to achieve it but I still can not do it, beforehand I hope to excuse my English and hopefully some of the masters of This great forum could help me to solve this situation, greetings and in advance thanks.

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avidgame

Member since 12 Jun, 2017

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