Underdog's Recent Forum Activity

  • Thank you Ultrafop.

    Yeah I was thinking to do this too at last resort.

    I was thinking that we could have a better way.

    Thank you again, I will start doing this process.

  • Hi everyone,

    I'm using Spriter which is great to create animations of a character.

    I would like my character's torso rotates toward the position I touch without breaking the animation and the hierarchy of Spriter.

    Do you know if it is possible?

    For reference, I would like to do the same behaviour you can find in Bowmasters for my character.

    Thank you

  • Hi bbenny93

    Thank you for this amazing work. This is really useful.

    I might have a dumb question but I ended up with a weird behaviour when I wanted to have a newline within the same Text id.

    For Example, within my XML (based on your template):

    <TextLine id='1' id_next='2' avatar_animation='default'>

    I'm the General Mc GALLAGAN.[pause]

    The headquarter told me that you are the best pilot of the army. </TextLine>

    When I launch the proto, the "The" at the start of the new sentence is displayed alone on a new line and the rest of the sentence is displayed on a new line instead of following "The".

    I don't undestand why it happens so, I tried several approaches such as added </n> </br> &#xA;

    none of them worked and still have this strange behaviour???

    If anyone can tell me if it is possible to do newline in the same text id, I would appreciate,

    Thanks

  • Thank you so much 99Instances2Go

    you just gave me another boost of energy.

    Have a great day/night

  • Sorry guys, I'm really stuck and I really need help for it please... Is it possible to achieve this result in CS2?

  • Hi everyone,

    I would like to create a magnifying glass that just scales up the part of the image that the mask covers.

    I tried for a couple days, scratching my head, to find a way to create a magnifying glass.

    I found an old post that suggested to use the Lens FX which was a good step but it created my problem that I don't know how to resolve.

    I understand that the Lens FX magnification scales the image (for example 300%) but my problem is it creates an offset.

    Is there a way to have a magnifying glass at a fix position with the zoom about what is show with the mouse?

    Also mentioned by dahu and kinetic ?

    The link below shows really well the expected result:

    http://thecodeplayer.com/walkthrough/ma ... css3?s=rlt

    Thank you everyone for your useful help.

  • Thank you 99Instances2Go for the explanation. This is great and well explained. Cheers!!!

  • 99Instances2Go

    I dont want to bother you but I was looking for more info on the expression like Touch.SpeedAt(0) // Touch.SpeedForID(0) in order to understand the formulas and learn what they are doing.

    Do you have a link where I can read this? When I search Touch or Touch.Speed , I dont find a link where they talk about those expressions?

    Thanks

  • 99Instances2Go

    Thanks 99Instances2Go.

    This is great guys for the help. This is exactly what I was trying to do.

    I'm sure it will help a lot of more users.

  • R0J0hound

    Thank you so much for your reply and time R0J0hound

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  • Hi guys,

    is there a way to drag a layout with Mouse/Touch but also add inertia without adding a sprite with a ScrollTo behaviour?

    I have no problem to drag the layout with the mouse/touch but can't find a way to add inertia if the Player scrolls his finger faster from dragging.

    Thanks

  • I found how to fix my issue that I was doing wrong.

Underdog's avatar

Underdog

Member since 1 Feb, 2013

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