Underdog's Recent Forum Activity

  • How will you make PacMan move by itself after pressing a direction and if you hold Up for instance, he continues horizontally and when there is a space, he can move up?

  • Hi everyone,

    I'm stuck and need your help.

    I struggle and I'm afraid to do this last step to finally finish my game.

    I spent more than 1000 hours on the game and I'm stress to not achieve it.

    I have an in-App purchase mechanic that is based on time.

    I need to check the server time to know at what time the purchase has been done and even if the game is not running, the time continues flying.

    I'm fully noob on backend and I don't know where and how to start.

    If you have any tutorials that could help me with a step by step on the followings:

    - Server creation

    - Server link between Construct 3 and the server

    I don't know code, so it's another wall that I have to climb.

    I hope someone can have some references or could help me.

    Thank you everyone.

  • Which is crazy.

    I reduced a lot my BG and saved 200Mb but even by reducing a lot, I still hit 550-600Mb.

    Just my character that has only 6 animations (30 fps for 256x256) takes 100Mb.

    Can't see how I can reduce more :(

  • Thanks ,

    indeed it's crazy.

    I wanted to have some animated background 512x256 that I stretch and it has 30 frames.

    Does it take memory use for each frame or only the active frame?

    I might remove it then :(

    Thank you again for your help

  • Hi Plinkie,

    I meant 850mb of memory.

  • Hi everyone,

    probably a dumb question but on my project, I have several layouts that are aroung 850mb image memory size.

    I tried the game on APK debug and obviously, it's running but at 15-20 fps.

    So, I was wondering if it's because I run the game on Debug or if it's because some of my layouts are too big?

    If they are too big, what would be an average good image size for mobile?

    Thank you.

  • Thank you Ashley,

    I was looking for it from the editor with an update option button...

  • Ok, for the Z order panel staying empty, if you have this problem, just close the panel and reopen it :)

  • Ok We just have to open C3 for the update. But it only updates Stable versions.

    Does you know if there is an option for Beta versions?

  • Hey guys,

    it looks weird but I can't find anymore how to update my C3 Desktop with r158?

    I have an issue with Z order panel remaining empty and I wanted to check it if it works with my desktop C3.

    Unfortunately, the versions are different and can't open my project anymore on desktop.

    Did you remove the Desktop option?

    Thank you

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  • yep Hard way to learn :)

    Thanks for the answers.

  • Hi everyone,

    The question is more about process optimization.

    (Good to know for later, I will uncheck enable collisions before next time.)

    I use many same objects on almost 100 Layouts.

    I thought that by selecting one object from the Project Pane,l I would have been able to uncheck the option Enable collisions and it would have been removed for all Layouts.

    Unfortunately, it did not do what I thought.

    I also noticed that when selecting an object from the Project Panel that is not on the Layout, I don't have the option.

    So, before going in this long process of selecting my objects on each Layout (100) I wanted to know if you know a solution that does the above?

    Thank you all

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Underdog

Member since 1 Feb, 2013

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