here's one way to do it, in very basic form and assuming the zombie has the platform behavior
condition: compare zombie x, and if zombie.x > player.x
then
action:
zombie simulate control left
else zombie simulate control right
this is good too
https://www.scirra.com/blog/141/common- ... nd-gotchas
anyone tried restoring in app purchases with the latest open source version of the cocoonjs plugin? I'm thinking about giving it another try
refais23
yeah, 168
Pandy
Here's some good links for you
https://www.scirra.com/blog/112/remembe ... our-memory
https://www.scirra.com/manual/134/performance-tips
vitorfgd a lot of it is trial and error, i do try to keep down on memory issues. Also my phone is a few years old (htc evo) which I think is good because it means if it works on my phone it will work for most other people's devices
Ragevortex I haven't tried it
vitorfgd are you talking about Run from Zombies? I don't think I am really doing anything different--that game is pretty lightweight and doesn't have a lot going on as far as graphics and sound to load. I have noticed what you are talking about though more in some of my other games.
refais23 I use Canvas+, version 1.4.7 and have both google play services and mopub ads working
looks good! love the 8-directional animations you have going. Can tell you've put a lot of work into the game. Best wishes with kickstarter and greenlight
good ideas, thanks everyone
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any ideas on how to best achieve a similar tail effect in c2?
Member since 23 Jan, 2013