onur's Recent Forum Activity

  • Hey guys, i know there are lots of demands for the next release and i wan't to add a brick to that wall :)

    There are two main thing i want to see on new release:

    1- Vectoral image support:

    I know there are both avantages and disadvantes of vectorized image displaying but i think simple vector images will boost the quality. I wrote more on this post.

    2- New 'saving' option.

    When we save our projects as 'single file' it gives us a nice .capx file with the release version we use. BUT...

    When you are a team, and you have a team mate who loves to find bugs (hey Rudi :)) things getting a bit difficult.

    My mate is a bug-hunter so he try to help development of C2 and thats why he always use beta releases of C2. I, on the other hand, as a free version user on beginner level like to use stable versions. When we are on a project i always download those betas because we can't work on same file if we use different releases.

    I know there are always improvements on different releases but there must be an option to save as previous versions if we did not use those new stuffs of the new release.

    I can give CorelDRAW as an example. You can save you files as compatible to previous versions. If you don't use special things of the new release there will be no problem.

    I beleive it is an important factor to encourage people to work together.

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  • I will try to explain the problem in my way.

    On the game, we have two different object to touch in same time. Order of touching those objects does not matter.

    So we may touch first object1 and while holding it touch to object2 or vice versa.

    Point is this; game sometimes can't sense those touches or untouches especially if we tab them quickly for several times. So, game recognize both objects as touched and go to next process but on the next process we get faults because one or both objects are untouched.

    We try different things but closest solutions are those two examples Rudi give.

    We really appreciate any help guys.

    Thank you all.

  • Dave Hailwood

    Thank you for review Dave,

    I know that 'some occasions' create problem but couldn't solve yet. Rudi is up to that. I hope we will get rid of that before deadline.

    Good luck to you too.

  • Hello everybody,

    This is my first game ever. Made with free version of Construct 2 for NewGrounds GameJam. Unfortunately still trying to solve minor bugs on it and when we clear one, bigger one appearing :)

    With great support of Rudi (our first finished game as a team also) we will solve those problems as soon as possible.

    Anyway, lets talk about the game.

    Finjutsu is a reaction time based game. Get his name from Ninjutsu -martial art of ninjas.

    You most probably know famaous 'Finger Slayer' game. I love that game but i feel there is something missing.

    Challenging something with your reflexes is very nice idea but i beleived it will funnier if i can compete with my friends (especially close ones).

    For now it has two game modes;

    Training / Single player mode:

    There is a spot which player will touch there until the light in the middle turns in green.

    At first it countdown from 3 sec. This is getting ready period. You may stop touching the spot so game will wait until you re-touch there.

    Then light become red. This is the important state. There is a randomly assigned timer that we don't see the countdown.

    At the end of the hidden & random countdown, light becomes green. You should be as fast as possible. You lost points every milisecond you touch the spot. Highest score is 1000.

    Duel 2 Death / Two player mode:

    Similar gameplay with single player mode. But this time you are against you friend instead of time.

    First one who lift her/his finger from screen wins that game.

    It's still under developement game. Soon we will have 3 and 4 player versions too.

    More player means more fun.

    But for multiplayer support , especially for small screened devices like phones, we are trying to create best game field design.

    At tablet kind of device or even with Samsung G SIII, screen is big enough to play joyful game with 4 different players.

    Of course there are several coding kind of difficulties 3 & 4 players game. But i believe we will solve that before it takes long.

    You can try the game on NewGrounds website.

    I'm glad to hear you thoughts.

    P.S.: If you have a room/house mate and you both feel lazy to do something and can't decide who to do it.. It's the way you can choose the 'volunteer' :)

    Edit: Link updated

  • Actually there are both advantages and disadvantages of using vector images. I am a graphics designer and mostly using CorelDRAW, one of the best vector image software.

    I'm new on game designing but i start to develop a platform game. When i'm designing visual elements like chracter, prize coins, platforms, backgrounds etc. CorelDRAW is my platform. It is sad that i have to export my vector designs as bitmap images because of the quality and file size.

    You can compare visual quality diffrence between bitmap&vector image.

    <img src="http://i50.tinypic.com/whav8.jpg" border="0" />

    That one is a sprite of the game. It's a small image and file size is better as transparent png. 5kb vs 23 kb. But don't forget it is just a small image. Bigger png image will increase the file size but bigger svg will not that much.

    So far it is quite logical to use vector images. But we have a problem with vector images. One of our friend mentioned about it, if you want more realistic image like a glossy car with shadows etc. you must use lots of gradients/lenses.

    You may say "So what? We also use those effects, gradients and fancy stuff with photoshoped images." Thats correct in one way, you use those effects on ps and when you save your image as jpg, gif, png kind of file, those effects will not effects anymore. They are just reflections of those effects on a still image and does not need complex calculations.

    But vectors are re-drawn when you want to display it. Color gradients re calculated and drawn, glare effects recalculated and drawn so it use more cpu & gpu than a bitmap.

    When its an example like the given previous posts (head of a guy) its ok but if you want to use lots of effects or lots of vector images on a game, it will use lots of cpu, gpu and memory.

    BUT!

    It will be so magnificent if we have vector image support on C2. Lots of benefits when we use it wisely. Especially on adventure games like monkey's island, broken sword or 2D platformers.

  • <font face="Courier New, Courier, mono">

    Hello everybody,

    I start to design a simple background and several elements for platform gamers. This is just a small part of the scene i planned to finish.

    <center><img src="http://imgim.com/c2background.png" border="0" /></center>

    I will not create a character for this but i will add several stuffs like floors, boxes, levers, sea thats why i want to ask you guys what are the most important elements you need in a platform game.

    P.S. All those graphics are drawen on CorelDraw so they are vector graphs.

    </font>

  • For demo:

    Excating graphics and fast game play. Nice game to try.

  • I would like to help about graphics of the game if you need.

  • Hey Minoterrae, i may help you. I am a designer but don't have experience with gaming design. Send a message if you want to discuss.

    Cheers!

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onur

Member since 20 Jan, 2013

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