Thank you.
Thank you!
Thank you very much :)
Whoa I am late but thank you very much for the timeline feature :)
Thank You!
Thank you very much!
Thank you very much ! <3
Thank you very much !
Thank you, just open new issue on github.
github.com/Scirra/Construct-3-bugs/issues/2418
Game Recorder issue:
+ System: On start of layout
----+ GameRecorder: Is recording supported
-----> Browser: Alert "Recording supported"
----+ GameRecorder: Is screen recording supported
-----> Browser: Alert "Screen Recording supported"
+ Button: On clicked
----+ GameRecorder: Is audio format WebM Opus supported
----+ OR GameRecorder: Is audio format Ogg Opus supported
-----> Audio: Play bgm looping at volume 0 dB (tag "")
-----> System: Wait 1.0 seconds
-----> GameRecorder: Start recording (None (no video) 0 fps, Auto, 2500 kbps)
+ Button2: On clicked
-> Audio: Stop all
-> System: Wait 1.0 seconds
-> GameRecorder: Stop recording
+ GameRecorder: On recording ready
-> Browser: Invoke download of GameRecorder.RecordingURL with filename "test_record.webm"
Result:
First recorded file can be played, 2nd record after invoke download the file is not playable with file size 0 bytes.
Example : priceless-haibt-79c60e.netlify.com
C3 runtime: optimise bounding box calculations for rotated objects.
Good update!
Finally, "Android: disabled WebGL 2 for the time being due to reports of what appear to be GPU driver bugs. Android devices can still use WebGL 1. "
Many thanks :)
Member since 1 Apr, 2017