mOOnpunk's Recent Forum Activity

  • Will we be allowed to upload games in development and test /examples to the arcade, or is it just for completed games?

    If so you may want another category for them.

    In fact it would be really cool to be able to show and play the game in a forum post.

  • Would like to test please. ever since they stopped dropbox from hosting html5 its been hard to find somewhere to upload to.

  • You want to get the instances UID, Aliados.uid instead of Aliados.pickedcount.

    Then when you do the pathfinding you pick instance by the uid you stored in the variable.

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  • Use the "pick highest/lowest value" expression under the family "Allies" object, select your health variable and choose lowest. This will pick the instance with the lowest health, then add another condition "pick nearest / furthest" expression also under the "Allies" object, this will pick the closest instance. Store this picked instance in a variable of the healer then do pathfinding to it.

  • Really nice game. Its the first time i've heard of it.

    I found another really nice version here, https://adventuron.itch.io/hamurabi

    Heres the best i could do.

    The trick seems to be to sacrifice some people when you need to, and sell land.

  • > Here the Construct 3 Version: https://drive.google.com/open?id=1DbMLxEq8TsQIuFGb91gOBfoTjm2JhE6G

    That is great! Can you please port also to c3 this c2rexplugins.weebly.com/rex_mode7perspective.html

    it's for mode7 bahaviour and with it you can do this:

    ( I working on this now in c2 and in c3 performance can be better I think)

    Was the perspective behaviour ever ported to the C3 runtime?

  • An "engine" is simply the code behind your game. For example you can create a platform engine with movements, jumping etc, but its not a "game" until you have designed the levels, added the enemies etc.

  • Hi 7Soul, sorry i can't get the link to load.

  • I'm looking for a simple formula where i can set a current value, min value, and max value before the results starts to get diminishing returns.

    Like this, where all values are between 0 - 1.0;

    A + (B * current value)

    example 0.2+(0.5*0.5) so here the min is A 0.2, and max is A+B so 0.7, so when the current value is 0 the result is 0.2, and when the current value is 1.0, the result is 0.7. Here at 0.5 the results in 0.45.

    How would i introduce diminishing returns on results as the current value goes from 0 to 1.0?

  • blackhornet thanks again, i owe you one.

  • When you run your pick up code, try adding the "pick nearest/furthest" condition in bomb object, set it to "nearest" with the player object.

  • blackhornet, sorry to be a pain, it works great but i meant a sprite sheet size of 1024 not each character, as this one is gigantic (16384x8192) and i think uses hundreds of megs of memory lol.

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mOOnpunk

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