Well it does say
It is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl.<
I hope it inspires someone to take a crack at it. Mikal
Would it be possible to implement something like this in c3?
https://two.js.org/#introduction
Mainly polygons with editable anchor/vector points in realtime? There is a demo here. https://two.js.org/examples/advanced-anchors.html and https://two.js.org/examples/physics.html
Theres a plugin for this, haven't used it myself.
https://www.construct.net/en/make-games/addons/89/bitwise-auto-tiling-c3
Always good to have the knowledge to do it yourself though.
Develop games in your browser. Powerful, performant & highly capable.
Mikal
Could these plugins be used with crocotile3d? http://www.crocotile3d.com
I was interested in buying but just noticed it does not support worker mode? I thought that was the preferred option for games?
This plugin is amazing, highly recommended, and for such a low price.
Looks interesting, user interfaces have always been poorly supported in construct.
Purchased. Don't have time to test at the moment but look really great, thanks!
Hey this is great, can't wait to try it.
Could it be used for recreating a 3d tabletop boardgame?
Yes this is a common issue that been present since launch, especially if you are using the dark theme.
Keeping your events in groups and closing the ones not been worked on helps a lot.
There may yet be hope for 3d inside construct. This looks promising. https://mitsu-studios.itch.io/3djs
I've tried Mode7 a few times in the past and always given up.
Not quite the same but funkyQuadZ might be of use?
https://twitter.com/kindeyegames/status/1217675120157675520
Member since 29 Mar, 2017