larrynachos's Recent Forum Activity

  • Is anyone else still able to use this plugin? On the latest plugin version, C3 beta version, and spriter version, dragging a zip file into c3 imports the .scon, creates a blank .scml, but imports no sprites. If there's a different combination of c3 version/spriter plugin version that would work better, please let me know!

    Bumpity bump, really hoping I can find a solution for using spriter in c3. I had it working in c2 years ago. If the plugin is incompatible, has anyone had success using the spriter.JS library in construct?

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  • Is anyone else still able to use this plugin? On the latest plugin version, C3 beta version, and spriter version, dragging a zip file into c3 imports the .scon, creates a blank .scml, but imports no sprites. If there's a different combination of c3 version/spriter plugin version that would work better, please let me know!

  • Bumpity bump.

    THIS HAPPENS WITH THE ADJUST HSL EFFECT AS WELL.

    This happens on all exports. Also I misspoke, when effects are disabled the sprites appear normally, but when I enable the effect the sprites that are overlapping my fade gradient sprites (destination out) disappear completely.

  • So I have this character select screen that uses a gradient to fade out characters on the sides, with a set color effect to black out the locked characters. It worked just fine the last time I opened the project, but today I'm having this issue where the locked characters are cutting through the blend effect. It still displays properly in the editor viewport, but in preview and exports it looks like this:

    Was there a change to construct or Google Chrome that might explain this, and how can I get it functional again?

  • boo-yah. very nice, very nice.

  • Almost got somewhere, there's a split second at the beginning where I can open the top left menu but opening the addon manager doesn't work while it's red screen

  • I'm working on a plugin that's a modified version of the sprite object. However, I forgot my editor-scripts folder so when I installed the addon to test and restarted construct 3 I get a red screen with an error saying it can't find the editor-scripts files. But now I can't remove or update the plugin because it just hangs on the red screen. Just kinda bricked my construct installation but I'm not looking to completely uninstall and reinstall all of my plugins again. I'm fine with construct being bundled into chrome but I hate that I have no directory to access when things like this happen.

  • You can bundle all used addons with your project file - there is a checkbox in project properties.

    To install these addons permanently, you can rename C3P file to ZIP, extract files and the addons should be in Addons folder.

    Thank you!

  • I just got a new computer, but I don't want to hunt down all my my addons again. I found a few folders matching the application name on the c3 start shortcut but I can't find any local files for construct 3 to transfer over. Is there any way to do this or am I out of luck? Thanks!

  • I'm kind of stuck on a project currently. I need to use the antisuspend plugin to keep multiplayer from missing messages if the player is tabbed out (has been creating issues with my turn based game), but it requires worker mode and the newgrounds api plugin ports require worker mode disabled.

    So I'm trying to utilize the new Newgrounds.io javascript library, but as I'm not very skilled at javascript I'm not sure how to get going. After two hours of labor all I've managed to accomplish is getting it to open the log-in window. I'm now stuck on trying to set a global variable to the logged in user's name ><

    So I'm reaching out to any fellow Newgrounds developers: Have you begun using the new javascript library in your games? How are you doing it? If anyone has examples I can look at I would greatly appreciate it!

  • Bumping this because of further developments in NG.io!

    They've released a javascript library for accessing newgrounds.io. I'm assuming this means I could also just plop the code into construct via javascript but I'd much prefer a plugin! Hopefully this would make developing it way easier! I'll probably take another stab at using the plugin sdk eventually but I have too much on my plate at the moment.

    here's the new library:

    github.com/PsychoGoldfishNG/NewgroundsIO-JS

    kthxbyeee

  • Hiya, Newgrounds just released a new feature to their newgrounds.io api to include cloud saves. I'm kinda hoping someone here is already a plugin savvy Newgrounder and on top of it, but if nobody's working on anything and financial incentive is needed I can probably part with like $100 (don't hurt me I'm poor)

    There are a few Construct 3 NG.io plugins, which were ported from rex's C2 plugins:

    This one is for authentication, the other 2 plugins depend on it:

    construct.net/en/make-games/addons/335/newgrounds-authentication-port

    This one is for achievements, or "medals":

    construct.net/en/make-games/addons/349/newgrounds-medals-port

    This one is for scoreboards:

    construct.net/en/make-games/addons/348/newgrounds-scoreboard-port

    I don't know if you're able to just make a cloud module that's compatible with these, or if you'd have to make your own suite, but I'd like to make sure I don't lose access to any of the functions I already have.

    The Newgrounds.io api github:

    github.com/PsychoGoldfishNG/newgrounds.io-for-javascript-html5

    And finally here is the documentation for the new Cloud Save component (and Newgrounds.io in general):

    newgrounds.io/help/components

    I really would try to do it myself, but I couldn't even port an effect or make a simple plugin with the sdk, and I hardly think it's as easy as copying and pasting the NG.io api into it LOL

    If you want payment I can do paypal k thanks

    bonus: has anyone figured out how to play music from newgrounds URLs geometry dash-style? Got a bullet hell rhythm game in the works, was hoping I could let users add music from URL or local file. Couldn't get the playfromurl event to work, nor the custom audiofromurl plugin from here.

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larrynachos

Member since 6 Jan, 2013

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