shoeb07's Recent Forum Activity

  • [quote:pf9t7un2]

    Kyatric wrote:

    Yes. See the attached capx, it's pretty straightforward.

    The only subtlety lies in the fact that the "On changed" trigger does not fire while you are dragging the bar (which is normal).

    Making it an "or" block and comparing the value with a stored "former" value helps with the issue.

    For the sake of forum readability could you, please, consider posting a more relevant/informative title for the topic.

    Thanks man it helped a lot...

  • Yes it's possible. You'd use something like -

    Sprite on clicked > Goto Layout (by name) > and then in the box use "Layout "&round(random(0,10))

    Or if you have changed your Layout names to something specific to your game, such as level names you could use the "choose" expression so:

    Sprite on clicked > Goto Layout (by name) > and then in the box use choose(emerald hills,underwater caverns,the end,the nether) this will randomly pick 1 value from the comma separated list.

    It just depends on how you have named your Layouts.

    hey thanks alot it works

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  • i have lenovo k4 note and i have also tried on redmi note 3

  • hey,

    I am very new to construct 2 and i am learning that for few weeks now. I have created a app and tried to export it through cocoon and intel XDK also but when ever i intel the app it loads the Cocoon's/Intel XDK load screen and than b lank/black screen. I went through few tutorials also and did the same thing but still no luck. I have also run the debug in construct 2 but its not showing any errors to me.

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shoeb07

Member since 28 Feb, 2017

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