bilgekaan's Recent Forum Activity

  • Hey Ashley

    I make games for mobile browsers as you know some browsers are really bad on mobile. I want to add an option, when game runs slowly players can select this option that made canvas size : letterbox scale / 2 for higher fps.

    I set canvas Widht: Browser.ScreenWidth/2, Height: Browser.ScreenHeight/2.

    But it is not actually what I want.

  • Hey guys,

    Is there a way to set canvas size letterbox scale / 2 ?

    I know how to use set canvas size action but I don't know how to set width and height with letterbox scale/ 2 .

    Can you help me, please. Thanks!

  • Hey guys,

    Is it posible add link to loading-logo and change the color of progress bar without using custom loader layout ?

    Thanks.

  • Ashley Thanks, I should go for chrome for working with audio then.

  • Thanks Ashley! , I know chrome is much better than stock browser on android. if it is up to me, I prefer chrome too. But my client want sounds on native android browser, too.

    If you guys have any idea about that please share.

    Thanks.

  • Hey guys,

    I am making mobile browser games. And c2 do really good work. But I can't get sound when I test the game on android default browser. I am able to get sound on chrome, mozilla and on safari with htaccess audio mime.

    Is anyone know how to get sound with android default browsers ?

    Thanks.

  • EncryptedCow I can't find this action, there is a load image from url action but I tried it and it seems it won't work for me.

  • Hey guys,

    I have looked forum but I could'nt find a way for this.

    Is there a way to load frames from external folder to a sprite

    or

    load images as a sprite from a folder ?

    Actually, I want to make a game that when you press a button game will get a random image from an external folder and show it to user.

    Thanks.

  • vee41 thanks for the capx

    It seems I did something wrong

  • Thanks for replies,

    Windwalker it destroys all object.

    Excal

    Object Y < ViewportTop -> Destroy object.

    It works but

    Object Y > ViewportBottom -> Destroy object.

    this destroys all objects. The layout size 320*6000.

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  • EncryptedCow

    My objects are the same sprite so it won't work for me. When I said

    X is not on-screen -> Destroy

    It destroys all X not just off-screen ones.

  • Hey guys,

    My game has +100 objects the objects is the same sprite. I am making this game for mobile devices so such an object count like that can causing lag and fps drops.

    I want to create this objects when they are on screen. When they are off screen, they will be destroyed.

    I tried to do this with on-screen but it doesn't work, individually. And I have tried destroy them due to players.Y with object.UID, it takes lots of time but it works. However I can't create object using this way and even I create objects the UIDs will change then I can't destory them.

    Is there a way or plugin to create objects when they are on-screen and destory them when they are off-screen ?

    Thanks for taking time.

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bilgekaan

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