bilgekaan's Recent Forum Activity

  • QuaziGNRLnose It seems that there's some kind of issue with Q3DOimoPhysics and the "Physics body". If I have "Debug body" enabled and add/remove change shape/size everything seems to work fine but as soon as I disable "Debug body" the "Physics body" reverts to its default form.

    Has anyone else come across this issue?

    purplemonkey Is it fixed? :D

  • Ok, so DIstace Blur with much better perfomance:

    Distance BLur

    FX = pastebin.com/Vtub5adK

    XML = pastebin.com/ZvaqCb6Q

    THis time the .XML includes the parameters for Strenght and Radial to set for much 100% focus distance from center.

    Is there a C3 version?

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  • i downloaded a fresh NW.JS and put package.json inside his folder, but problem still...

    I tried version c78, cloud works fine but preview has issues.

  • > I have the same error, I've already opened a bug report.

    >

    > github.com/Scirra/Construct-3-bugs/issues/3606

    And something about "CORB" ??

    But, how to reproduce ? two laptops work fine, but my desktop not.... wtf ?

    Idk:D Browser works fine.

    Maybe the reason is this part: "Error while parsing the 'sandbox' attribute: 'allow-storage-access-by-user-activation' is an invalid sandbox flag."

    When I remove the c3 files from AppData and open a fresh c3 desktop, the only error is the sandbox flag.

  • Anyone having trouble on Onedrive Cloud too ?

    i log-on but when i try to list the files i get this CORB

    I have the same error, I've already opened a bug report.

    github.com/Scirra/Construct-3-bugs/issues/3606

  • I haven't tried it. I'm using Greenworks plugin and it says use 0.33.3 for the latest version.

  • Hey,

    I got "Missing features: WebGL" NWjs error on Windows 7 32 bit. I'm using Virtual Box but Win 10 32 bit works fine on Virtual Box.

    NWjs is nwjs: v0.33.3 chromium 69

    Is there any solution for this?

  • Don't worry about WebGL, it's good and well supported. Your concern should be webassembly. IE doesn't support it but it doesn't really matter because IE is dead. I use C3 for my new games and I don't have any problems with it.

  • Hey, I don't think there are conditions for that behaviour, but you can use a global variable each for the magnitude and duration. Then you can use the variables to compare, if durationvar > 0 then it is shaking, and magnitudevar would be the magnitude value.

    Thank you, my game is almost done and I've used too much screen shake so I don't want to edit them :D If I can't find a pratic way I would add vibration manually below to screen shake actions.

  • Hey, I want to vibrate the gamepad when ScrollTo: Shake is working so I need to check if the screen is shaking. It's even better if I can check the shaking magnitude.

  • lucid Hi, I heard that you are using Unity to make Spriter 2.

    Are you going to fully support Construct 3 with Spriter 2?

  • Ashley Thank you for the explanation :)

    Elliott I would support the crowdfunding about making a plugin for the spine, dragonbones, flare or any other animation tool that has mesh feature.

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bilgekaan

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