imuniz's Recent Forum Activity

  • Once I put together two different projects. Ashley explains how here:

  • Since the Slider Bar object has a very basic and non-customizable look, I made one myself, with two sprites: the "line" (slid_line), and the "button" (slid_btn).

    My slid_line is pinned to a popup that goes in and out of the screen (with LiteTween behavior) as I press a button.

    I made the slid_btn always stay inside the slid_line using: slid_btn > Set X to > clamp(self.X,slid_line.X,slid_line.X+slid_line.Width).

    So when the popup moves, the slid_line moves too because it's pinned to the popup. The popup moves horizontally.

    Problem is that the slid_btn do not holds its position inside the slid_line when the slid_line moves with the popup...

    How could I make the Button holds its position inside the Line when the line moves? Is it possible?

    Thanks in advance!!

  • Cool, you got it!

    Thank you blackhornet , I wish you all the best! Be blessed.

    For you that may need, the formula is:

    -(MinDB-(SliderBar.Value/MaxRef)*MinDB)

  • Hey blackhornet , many thanks man!

    I'm wondering what could I use for having a scale from 0 to 100 instead of 0 to 30. Any guess?

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  • I made a slide bar myself that go from 0 to 100 for controlling the volume of audio, but I see that db goes from -30 to 0... I'm shure there's a way of doing this conversion, but I'm not shure how, anyone can help?

    Thanks in advance!!

  • Many thanks Andy!!! All fine, it was easy. I think I can find the next steps in your site and ebook.

    Be blessed : )

  • AndreasR

    Cool, I come back later to catch you ; )

  • AndreasR

    I need to sell 3 products in the game, that could be purchased again, and add advertises and the option to pay for removing them.

    A guide would really help me a lot men. All this different information can get confusing. I would appreciate it : )

  • AndreasR Cool. The ebook also talk about in-app-purchases? If not, you have another good content about it?

  • Hi

    Thanks men, and sorry for the late response, I am back now.

    This method didn't work right in my game, but you gave me the theory I needed, I will work on another way of doing it.

    Thank you, be blessed ; )

  • I have a object with Drag&Drop, and I can "take" even if it is underneath another object. So even if I have another object above him, and I am not seeing him, I can drag it.

    I would like to make impossible to drag the object if it is underneath another object. And if it is underneath another object but I can see just a part of him, I would like to drag the object only if I click in the part that I can see.

    I hope I could explain it right. There is a way to do it? Can you point me what I should do?

    I appreciate any suggestions : )

  • Appreciate 99Instances2Go , it works, thank you : )

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imuniz

Member since 26 Feb, 2017

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