imuniz's Recent Forum Activity

  • Hi alextro, can you reupload the files please? They aren't there anymore. Thank you.

  • Hi,

    I upload my game to itch.io (not public, just test) and the effects is bahaving strangely, they are not centered, some times they are too zoomed, but in c2 preview they are normal, just fine.

    I used some shaders like the MultipleFx 1, 2, 3 and 4 coverted for us by Gigatron, Raster by necromaster, etc.

    Do you know what can be causing it?

    Thanks in advance (;

  • Ooh nevermind man, I just rework the way you say and figure it out.

    The music continue playing after die-restart!

    Thaaaannkssss!!! haha

  • Wow, that was work. I can't believe that doesn't exist a way of simply let music playing continuously when restart the layout...

    There is a lot of objects. Generated randomly in a complex way. I tried to do this you say LaurenceBedford, good thinking, but in my case I only got bugs.

    Do you know some plugin or another trick that allows it?

    Thank you so much!

  • Hi, thanks for your time

    I have the musics playing by variables, those variables do not reset on the start of the layout, but the music do.

    When the player dies, and click "restart" I wish the music continue to play, without start again. Is there a way to it?

  • Hi sizcoz, I'm making a android game, and would like to use your effect, would it work there? Or only in browser indeed? Thanks.

  • Hi there oppenheimer, the effect isn't there anymore, can you up again pls? Thanks

  • As allways thank you very much guys!

    99Instances2Go, it isn't what I was looking for, but you help me to find another way, appreciated

  • I'm creating the platforms exactly the same way from the infinite jump example that comes with C2, that is allways creating the platforms at the Viewport Top, but they have a certain distance set in Y so they don't spawn too close.

    I repeated this with the other type of platform, so now they are beeing created exactly the same way... and close to one another.

    A simple way I fink to solve it is destroying the normal platform if the moving platform is close. The first solution that come in mind is to compare their Y, and if is close destroy one, but it don't work (don't figure why).

  • Hi there

    I'm making a infinite jumper kind of game. I whant to have different types of platforms, some move (whit sine) some not.

    But I want to create this platforms with a certain distance from one another, don't make sense create 2 platforms near in Y dimension, or you have one or another in each space. Thay need to be far from one another to keep the game difficult.

    I tried to use "is overllaping at offset", tried to compare their Y and destroy one of both if is too close, but I don't see why any of it works.

    How would you do it? Simply prevent them to be close. It may be simple... newbie things.

    Really appreciate your time! Thanks.

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  • Thank you guys, you are awesome!

    Magistross you saved me in this one Thanks again!

  • The plugin isn't in dropbox anymore

    Can you reupload or send it to me pls? Looks a interesting behavior.

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imuniz

Member since 26 Feb, 2017

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