part12studios's Recent Forum Activity

  • Ok I do see now that a local number is a global number that gets drug down into sub areas.. but still to the question how important is this vs keeping it global? its it just a thing to help keep things compartmentalized? Perhaps to avoid the variable to show up everywhere else in the game event sheets and such?

  • Hi there,

    I've come across this twice in recent exploration in the use of arrays (still don't get it fully for what I need but I feel optimistic). https://www.scirra.com/tutorials/307/ar ... ers/page-1 is a big help.

    However, in some of the examples i've seen, I see "local number" variables appear in event sheets and I don't get either how they are made or how they matter.

    I know global variables and i know about instance variables. How do I create a local number and what is it that makes the special or necessary?

    Thanks,

    Caleb

  • basically you need to look at the C2 manual / SDK section which will explain how to make a C2 plugin. Overall I think this is pretty easy to do, but it does take some experience with javascript and probably a good understanding of how the third party sdk works.

    As it stands though i don't think any of those services are available for C2 right now. I have reached out to Cranberry to maker of his excellent collection of plugins to help me with Appsflyer and Mixpanel, but we're also looking to explore making these ourselves as well if no one else can do it.

  • yea it would be nice. I know personally I'd like to find a single / simple solution for this that allows people to do the following things:

    • post their score to a global high score database without any authentication/account creation/sign in stuff..
    • get a top 10 list of overall scores
    • get your rank for that session (you got 88th place out of x scores) or (you got 88th of the top 100 scores / your score was below the top x number of scores)

    for us, we're looking to use parse for leaderboards potentially, but if someone else could come up with an easy to setup / use plugin with a free/reasonably priced service, i'd gladly go with that solution instead.

  • thank you so much for looking into this.

  • does this plugin work with Cordova/XDK/Phonegap?

  • ashesh if you get the plugin, look in there for the readme. Cranberry plugins are good about offering examples and a basic explanation. Try it out and see how far you get. I'm not sure if it's one of the free ones or if it's a paid plugin (he has some free and some paid). I paid the $25 to get the full suite of plugins and would advise anyone else do the same to support the awesome work he's done.

  • Somebody hmm interesting suggestion. thanks! Silly that this is what it would take to get this effect though, but good way of thinking outside the box

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  • Hi there,

    I was doing some forum searching and saw some conversation about this, but I want to be clear. I'm not so much talking about random rotation as in animated, but simply being able to spawn particles themselves at any random position 1-360.

    Is this possible somehow? I can imagine how having rotating sprites all actually turning as they go up to be cpu intensive, but it seems like simply positioning the sprite at the moment of creation to be random would not be a problem and it would make a huge difference in terms of particle quality.. a smoke effect with a single sprite each appearing at the same angle is noticeable.

    Thanks,

    Caleb

  • QuaziGNRLnose yes the capx was modified with touch so i could test in mobile since all examples use mouse for interaction. that was all i did to it. https://www.dropbox.com/s/cg5yk5ios9d4z ... .capx?dl=0

    I'm glad this is consistent to everyone else. I'm not sure what I could have changed to cause the ground to not load unless somehow the touch object doesn't but now everyone has the capx to see for themselves.

  • QuaziGNRLnose I did a quick first test with the morph demo.. here were the results:

    • safari and chrome load the app on my iPhone 5s running iOS 8.1. The ground does not render.. only the 4 lights and the characters
    • running this same test on Mac (Yosemite) with Chrome shows no ground either
    • running this same test on Mac Safari actually also fails to display the ground

    If you notice the camera not behaving the same as the original demo, its because i replaced the mouse object with touch so touch screens could interact with the screen at least a little bit.

  • fasasoftware I am working with QuaziGNRLnose on this testing. I have experienced the black as well in some example tests as well as issues with orientation. As it stands, xdk / cordova is lower on his priorities because he's got broader issues to work out before he can start debugging things going on with XDK.

    As it stands, we're not sure if it's actually Q3D at all or if it's something with Cordova somewhere.

    Are you targeting android or iOS? Up till now my focus has been iOS, I haven't done any testing with Android yet, but I have a Galaxy S4 I can test with because I'm wondering if the bugs

    Also have you tried PhoneGap? I have not done that yet, but it's something I want to try out today to see if the issue is Cordova as a whole or XDK specifically that's having issues.

    lots of questions, but plenty of stuff we can discuss and try in the meantime to help him know what's happening where and with what by who

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