I work on BulderDash game from C64 and i face a problem with collisions.
I did already game in Godot and overthere i just did couple of raycast at same moment to decide where stone sould fall off and when. But here i have no idea how to do that to be onest
stone in Construct case is Sprite + tilemap behaviour + solid and i can easy check if it can move down and if yes then move one tile down
but i have to check if under is another stone or 2, 3 stones then check if is possible for then on top to move on site and then they have to fall one by one from top to empty space