Nixel's Recent Forum Activity

  • Corpse-surfing....brilliant. Bloody brilliant.

    Best of luck with Kickstarting the project guys!!

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  • ALLMarkMade Thanks! :)

    Alright, new stuff:

    <img src="http://i1202.photobucket.com/albums/bb366/IC-Claws/DadandKid_zps98cadd97.png" border="0" />

    Redid the kid (now named Bud) because the previous portrait was rushed.

    Above him is his dad, Porter. A silent, grim man, but also a genius engineer.

    Up next - the mom. Man, there's so many things to do before I can finish up the village itself...

  • https://dl.dropboxusercontent.com/u/33614587/LGS/index.html

    Ehh.... new link. Fixed some stupid bugs like the tutorial text not going away, loading percentage being stuck at a certain number etc.

    Please do inform me on any remaining bugs...or any feedback on the game itself! Thanks!

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  • CrudeMik thehorseman007 VictoryX

    Thanks a lot, guys! Like, seriously, a lot. You motivated me to finish up my updated version.

    VictoryX, I must honestly say I haven't ever encountered the problem with the music. Maybe you accidentally pushed the 'M' key?

    SHINY NEW UPDATE:

    https://dl.dropboxusercontent.com/u/33614587/Little%20Green%20Soldier%20%28updated%29/index.html

    This is it! New update.

    New features:

    -Loading Screen

    -Intro Sequence

    -Absorb mechanic while running/jumping

    -Short intro sequence to the village (home base for the game)

    -Spritefont (except the tutorial text which I'm still lazy to correct)

    Inform me on any bugs please! Have fun and as always, leave a comment if you feel like it!

    EDIT: Yeah...did the new controls in a rush. It's extremely buggy...sorry guys...

  • In honesty I found the "Game Over" in the demo quite jarring...

    Wouldn't it have been better to put an "End of Demo" message?

    But great pixel art. Seriously.

  • Whoa. Many thanks for the comments everyone!!

    russpuppy um...I haven't really thought of that yet, still figuring out how to make the game itself. But I might try, really.

    Binkus Oh I'm definitely going to add the absorb mechanic for jumping and running soon. It's just that...it's a nightmare to program (like switching between animations and whatnot).

    I've also thought about the damage output thing, but I realized it was a little confusing....after all, lke in this alpha stage, the fire enemies are already taking fire damage (if anyone should be immune, it's them). But I might add, like, double damage mechanics for different energy used.

  • Great pixel art, but more importantly, the music is extremely kickass. I replay every time just to hear a little more of it.

    Nice job!

  • Haha, many thanks.

    I'll definitely work on the upward shot, it's a great idea. :D

  • Hey everyone! Tiny update just to show that I'm alive, and also because I can only do so much right after exams.

    Intro sequence is mostly done! It was quite fun to do, honestly.

    <img src="http://i1202.photobucket.com/albums/bb366/IC-Claws/Transmission_zps0c24a64a.png" border="0" />

    <img src="http://i1202.photobucket.com/albums/bb366/IC-Claws/General_zps3ab90a7a.png" border="0" />

    ALL credits for the spritefont go to Scirra user Paradox (thank you, it's amazing.)

    And then it's about time I started working on the village you're supposed to go next.

    Comment if you will! Feedback of any sort will be much appreciated.

  • *raises both hands in thumbs up*

    Sounds as wet as I hoped for! Good job.

  • Rescuing this thread from its undeserved burial in the older pages.

    Dude, your pixel art is flippin amazing! I'm still trying to emulate it.

    Fantastic edits to the game; previously I was quite reluctant to point out that I found the game a little dry, but now that there's the whole arm-plucking business and later on the dwarf as well, I figure this game is going to be really fantastic.

    As always...keep it up!!

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Nixel

Member since 10 Dec, 2012

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