Headbang Games's Recent Forum Activity

  • Jasper's Revenge Updated!

    Themed for Passover holiday (graphics, music, extra features, extra level).

    Improved game performance, improved control, lots of bugs fixed and other updates.

    check it out online on facebook:

    Jasper's Revenge on Facebook

    or download an offline version:

    Jasper's Revenge on PC Version

    Jasper's Revenge on MAC Version

    Jasper's Revenge on LINUX32 Version

    Jasper's Revenge on LINUX64 Version

  • Hi Rex,

    First off, great job on your plugins, you made some really amazing tools!

    I am using Instance Bank, to save and load my levels out of a big layout, it works good on everything except for moving platforms with sine behavior, i have some platforms with different 'Sine period offset' value, to sync their movement, when i reload these instances their movement is out of sync, i can bypass this problem by adding another var with this value, i just wondered if you are aware of this problem and if it is something you might consider fixing.

  • here is our game:

    facebook.com/appcenter/jaspersrevenge

  • Hi guys!

    We just launched our official demo of Jasper's Revenge as a facebook app.

    Jasper's Revenge is a retro platformer featuring a white fat dog named Jasper, that just wants to get his bone back from the evil cat whiskers.

    The game is still under development and currently features 10 stages and 2 boss fights.

    We'll be happy to hear your opinion about graphics, gameplay and music.

    We recommend on a full screen experience (Options -> Full Screen)

    Check it out: apps.facebook.com/jaspersrevenge

  • Great and thank you for the quick replay!

    About 2, it does if you clone an instance of the same object, but not cloning the object itself, then it resets to the default settings.

    i'll post a bug.

  • Hi Ashley,

    I have been using Construct 2 for the past few months now and its amazing! I really enjoy working with it and bringing my concept to life with almost no difficulties at all.

    I just recently came to understand you are the sole mastermind behind this project and that is even more amazing!

    Taking that into consideration I am guessing you already have your plate full and dripping but I would like to suggest a few things you might like to implement in the future.

    1. When importing a new sprite automatically set sprite name to import image file name.

    2. When cloning an object copy behavior settings (sine, platform, particles emitters, etc).

    3. The ability to click directly on an object in the event sheet and change it (now you need to enter the action, go back 2 times, change it and then go forward again).

    4. I am not sure this is possible but, the ability to move to an instance to next and previous z-order in layout design, and not just top and bottom.

    5. Setting a different default animation for each instance (i do it manually by code, but it would be much easier that way).

    Thanks and once again, GREAT JOB!

    Avishay Mizrav.

  • Made a ton of changes, the game is faster, smoother, new menu, new options, some levels, graphics and animations updates, i'd say we're at 95% and real close to releasing a 10 levels playable demo.

    I would love to hear from anyone got who got any comments, thoughts, ideas, reviews or anything else that comes to mind.

    Thanks!

    avishaymizrav.com/jr

  • its just like you said it

    add an event:

    system/on start of layout

    and an action

    audio/play

    if you won't do a 'stop audio' action, it will continue throughout the layouts.

  • Hi again,

    I updated the game, runs much smoother now, added some animations, fixed some bugs on the interface and most importantly reduced food spread :)

    What do you think?

  • ok, i fixed the character collision and changed the scrolling method, it looks much smoother now, what do you think?

    next in line is level design and food reduction :)

  • here is a little video demo of the game:

    [TUBE]http://www.youtube.com/watch?v=9agPW4srpZs[/TUBE]

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  • Hi, thanks for playing and for replying.

    • Thanks, as a musician, it matters a lot!
    • Thanks again :)
    • We are aware of that, it was much worst before, i am not sure if its a problem with the graphics, the code or maybe a too fast scroll movement, i am still working on optimizing the game, rest assured we wont release the final version like that.
    • I'll check it, thanks for noticing.
    • I agree, not all the graphics match and fit the game, yet, there will be changes in the final version.

    But to make it clearer, here is some more of story background.

    Whisker was a war general, he fought in the great cat and dogs war back in 2002, unfortunately for him he was captured and tortured by a group mercenary chiwawas and when he returned he went a little crazy.

    Whisker made it his life mission to take down as many dogs as he can, next in line was jasper.

    The battle between them went on for years, till one day whisker had an evil plan that will surely bring jasper to his end.

    He will build the ultimate tower of death and lure jasper there.

    five years later.

    Construction complete, then we basically jump to the "intro" of the game, whisker steals jasper bone and lures him to his trap.

    so everything around the building is whisker's creation and not suppose to be a natural part of the environment.

    but point taken.

    • Picking up food restores you're health and gives you points, on 1000 points you get 1UP, for the first 10 levels its not that important, but we're planning around 100 levels and the game will get harder, so you will need those Lives eventually.

    But... i also agree with you, it's a little too much, i will reduce the spread.

    • it's a robot-cat-spider, part of the army whisker made for his tower (if you'll closely his head looks like whisker's head).

    Thanks again and i am glad you enjoy it!

    oh and about your game references, i was born in the 80's, so i played them all, from digger to god of war...

    I'll refresh my memory on youtube, with some old classic titles.

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Headbang Games

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