Headbang Games's Recent Forum Activity

  • Hi Gurrufio,

    Thank you for sharing your thoughts!

    I am thinking about adding a storyline to it, but let me explain a couple of things.

    First, my music is instrumental, so i am not sure if it's possible to make a concept album without lyrics, i can have some recurring melodies and themes, but still there is a limitation to how much i can tell with just music.

    Second, the purpose of this "game" was to get another way/channel to showcase my music, at first i thought about just creating a playlist app, than i thought why not make it into an explorable environment, then i decided to add some puzzle to give it a little more edge, but the bottom line is to get more people familiar with my debut album, Forgotten Melodies.

    I am not saying i wont make another album in the future and when i will i will take the "game" aspect into more consideration, but making another album takes a lot of time and resources, so i am afraid it's not an option for this project, but T.I.M.E part 2 will come eventually...

    In the meanwhile i will try to come up with a storyline that will fit the current game and album, i'll share it with you when i'll have it.

    Thanks,

    Avishay Mizrav.

  • After another productive session, added another room/puzzle/song to the game.

    T.I.M.E - The Interactive Music Experience - Avishay Mizrav's Forgotten Melodies - UPDATED URL!

  • Hi everyone,

    I added a new room with a new puzzle and another song (6 in total), also made some other changes, check it out!

    T.I.M.E - The Interactive Music Experience - Avishay Mizrav's Forgotten Melodies - UPDATED URL!

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  • Hi everybody!

    I want to share my new project with you, i call it T.I.M.E - The Interactive Music Experience.

    The game is a 1st person point and click puzzler that incorporates my album Forgotten Melodies music in it (Guitar Driven Instrumental - Rock/Metal/Progressive).

    There is no story line, you wonder around the house and solve puzzles, for each puzzle you solve you get to listen to a track from my album and get a little piece of information about the track.

    There are and there will be more information, photos and clips scattered around the house.

    There are 5 puzzles/songs so far out of 9 and possibly a bonus track i'll record especially for the game.

    So give it a try, the game and the music are free for you pleasure!

    Let me know what you think of the concept, the game, the design and of course the music :)

    Also, bugs, suggestions and ideas are more than welcome, ENJOY!

    Last thing, for some reason Chrome has a problem with playing and loading music, so i suggest you use Firefox or IE.

    T.I.M.E - The Interactive Music Experience - Avishay Mizrav's Forgotten Melodies

    Screen Shots:

    <img src="http://www.avishaymizrav.com/time/images/room1-sheet0.png" border="0">

    <img src="http://www.avishaymizrav.com/time/images/room5-sheet0.png" border="0">

    <img src="http://www.avishaymizrav.com/amfm/images/room8-sheet0.png" border="0">

    <img src="http://www.avishaymizrav.com/time/images/attic-sheet0.png" border="0">

    <img src="http://www.avishaymizrav.com/time/images/finalroom-sheet0.png" border="0">

  • the touch object also emulates mouse clicks, so just use onTouch for both.

  • nevermind guys, i fixed it, in case you wonder i changed it to (""&nowPlaying)

  • Hi,

    I have problem and i am not sure if its a bug or if i am doing something wrong.

    I am making a game that incorporates my album music in it and i want to show the current playing track time.

    So i made a text object to display the current track time like this:

    set text to:

    int((audio.PlaybackTime(nowPlaying)/60))&":"&int((audio.PlaybackTime(nowPlaying)%60))

    nowPlaying is a global number var that i set according to the current playing track.

    if i play track1, i use "1" as a tag and update this var to 1.

    my problem is when i press on stuff in the game that plays audio(with a different tag) while a music track is still playing and i do not update or change nowPlaying (still set on 1) in that event, the text box shows me the time of the 2nd audio that is playing, instead of continue showing the playbacktime of track1.

    anyone got any ideas?

  • Autoback means that every time you save, the previous save becomes the most recent backup.

    If you don't save, you won't have a backup.

  • At 6 am after a long session you tend to forget pressing ctrl-s :)

    I am not asking to make it a default action, but let me choose if i want it to pop up and how frequently, sometimes a little reminder goes a long way.

    I am aware of the auto backup, but it won't do you any good if you didn't save.

  • Autosave !

    It is really frustrating sometimes, when construct crashes after a few hours without saving...

    if the problem is backing up in the background, i would prefer having construct stopping me every 15 mins for 30 seconds of backup or reminding me if i want to backup, instead of losing my work.

    Thanks.

  • After an extensive search, i found this tutorial dated back more than a year:

    scirra.com/tutorials/283/phonegap-low-latency-audio

    Is this still relevant to construct 2 v132 and phonegap-build v2.7.0?

    If so and it will fix my problem, what downgrades should i expect switching from phonegap 2.7.0 to 1.4.1?

  • I have a strange problem with phoneGap, it plays the first 4 triggered audio files and then ignore the rest.

    the first played sound has an event on "tag" ended - play again, and that works fine, this sound is played over and over without a problem.

    i tried preloading, preloading on previous layout, import as sound, import as music, play action, play by filename action.

    all sounds were imported the same way from a wave file, then encoded to 128b and have both mp4 and ogg files.

    i tried removing the looped sound, it didn't help.

    Anyone got any ideas?

    Thanks.

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Headbang Games

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