add "regenerate pathfinding obstacle map" on start of layout should fix this.
Thanks man!
Yeah, the sound effects and music are temporary, also all particle effects are not done yet (blood, dust, explosions, etc).
Same goes to UI and menus.
But we're making good progress!
I'll be updating the blog in a couple of days with some new graphics we're working on for a promo photo and game logo and possibly some more game assets.
Here is a small exclusive sneak preview
https://drive.google.com/file/d/0B3JLq-yXZSwFT1Fwa3p4U1dHWjQ/view
Hi Guys, good news the new demo is up on my site!
http://avishaymizrav.com/mizgames/upp-alpha-v01/
The demo will be the entire first floor, but I am still working on it, so for now you can play the 1st level and I will be releasing more levels with new graphics on a weekly basis.
Have fun!
You can do it with the official browser plugin expressions
Browser.QueryParam
Browser.QueryString
Out of curiosity what would be the best practice for this, performance wise?
A. Spawning sprite instances.
B. Using a shader.
C. Pasting to the canvas/paster plugin.
Of course while all the parameters and draw calls are exactly the same.
does the layer uses different scale rate/parallax values?
if so you might want to get the touch x.y by layer name, like this
touch.x("layer1")
Not sure it will work but what about setting touch x.y to a var when start touching, then while touching calculate the position by distance from the start point to the current touch (inside the canvas)?
Looks very good!
I don't really have the time to play it now, but I added it to my steam wishlist and I'll check it out later, cheers!
the (1) represents the layer number, you can alternately write the layer name ("background"), this is more efficient, because if you add more layers later or change the order, it will still effect the "background" layer and not the layer numbered 1.
I think he means creating a new object (not instance) in runtime, this is not possible as a native function and as far as I know there is no 3rd party plugin that does that, I've looked into it before.
something like this?
https://drive.google.com/file/d/0B3JLq- ... sp=sharing
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set layer angle to
(LayerAngle(0)+1)%360
Member since 5 Dec, 2012