T games's Recent Forum Activity

  • In construct 2 we can make games in 2d in construct 3 we can make 3d games the contruct 3 will have support for 3d would be very good would be the best 3d graphic engine

  • Hi everyone I have the free version and as everyone knows and banned the commercial use I wanted to know if I could ask for donation in the free version

    Yes or no

  • Hi, people of the forum

    Guys i wanted to make a sun effect (not included shadows)

    Just that glow that the sun is playing my game and in 8 directions so I wanted to put a sunshine on the side of the screen to give it a nice effect, can help me to make that effect using shavings or sprits

    thanks for helping

    T games

  • (Money inside the game)

    People, I wanted to make a shop in the

    My game, but it's all right, but it does not fit all the things I want to sell.

    Well could I say anything I can use to put more things together?

    Like pushing a button: Go to another page

    or

    Like a push of a button: there will be several visible things and some invisible

    Please tell me a way to put more things to sell

  • t-games

    Why are you posting everything in the 'Effects' section of the forum? That section is totally irrelevant to your posts.

    The section Headings are very clear and contain a description to help you determine which section is the best for your post.

    I've attempted to put your posts in what I consider the correct section, but please let me know if you feel otherwise.

    I'm sorry, I'm still new to the forum.

    Please could you help me as put in the right kind of type at the beginning is showing shaving construct 2 general etc then each name and a theme does not

    If you did not, I'm sorry.

  • > Hello, forum people

    >

    > I have a problem I am wanting to make 2 enemies with the same sprite plus each one with a different damage but not going there is how to do it so I am doing to save events because I have the free version

    >

    > Or it has to be two even sprites

    >

    > If you have a way to economize events and put several enemies with different speed damage please tell me

    >

    > I would be very happy

    >

    -Make an Instance variables (damage, speed,...) for your choice sprite.

    -Create multiples of your sprite in the layout.

    -On start of layout [or when sprites are created depending on if sprites are being restored in your game] set the damage and speed to random(your min, your max)

    -Every Tick | Set the sprite's damage to Self.Damage or something like that. Same applies for speed.

    thank you

  • t-games

    Why are you posting everything in the 'Effects' section of the forum? That section is totally irrelevant to your posts.

    The section Headings are very clear and contain a description to help you determine which section is the best for your post.

    I've attempted to put your posts in what I consider the correct section, but please let me know if you feel otherwise.

    I'm sorry, I'm still new to the forum.

    Please could you help me as put in the right kind of type at the beginning is showing shaving construct 2 general etc then each name and a theme does not

    If you did not, I'm sorry.

  • I'm sorry, I'm still new to the forum.

    Please could you help me as put in the right kind of type at the beginning is showing shaving construct 2 general etc then each name and a theme does not

    If you did not, I'm sorry.

  • do not know what to do, but I do not know what to do.

    400 dollars in the program

    Yes or no?

  • Hello, forum people

    I have a problem I am wanting to make 2 enemies with the same sprite plus each one with a different damage but not going there is how to do it so I am doing to save events because I have the free version

    Or it has to be two even sprites

    If you have a way to economize events and put several enemies with different speed damage please tell me

    I would be very happy

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  • Thank you. Thank you. Thank you.

    Dude, it was perfect, thank you.

  • You can use the progress bar object.

    Sprites

    or even a sprite font.

    And any combination of those as well.

    The main thing, is to work with percentages. %. You level up at 100% experience. This allows the progress bar to remain the same size and show the same information. You can then use a percentage to determine where the progress bar should show.

    I made a VERY ROUGH capx to give an idea of what im talking about.

    in a real project I would probably have two separate sprites where one is hidden beneath and stretches to fill this way I am in control of the visuals completely and retain the accuracy of the built in progress bar.

    https://dl.dropboxusercontent.com/u/583 ... ample.capx

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T games

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